monthly girls' nozaki-kun live action
[28] The second season
aired from April 1 to September 30, 2017, on all NNS affiliate stations, including ytv and NTV,[56] with the staff and cast from the
first season returning to reprise their roles. [57] A third season was announced in the 44th issue of Weekly Shōnen Jump magazine of 2017,[58][59] which aired from April 7 to September 29, 2018. [60] A fourth season was announced in the final episode of season three, released on September 29, 2018. [61] On
December 19 of the same year, the series' official website confirmed a new key visual, along with its release date of October 12, 2019, which aired till April 4, 2020. [62][63] Funimation premiered the first episode of the fourth season at Anime
Expo on July 6, 2019, with the English dub. [64][65] Kenji Nagasaki served as chief director of the fourth season, with Masahiro Mukai as director. [66] A fifth season was announced at the end of the final episode of season four,[67] which aired from March 27 to September 25, 2021. [68] A sixth season was announced at the end of the fifth season's final episode. [69] On July 24, 2022, the Hero Fes event confirmed a new visual, as well as its release date of October 1, 2022,[70] which ran for two consecutive cours that aired till March 25, 2023, and adapt the manga's "Paranormal Liberation War" and "Dark Hero" story arcs. [71][72] A seventh season was announced at the end of the sixth season's final episode,[73] which is set to premiere on May 4, 2024, with 4 "Memories" recap specials scheduled to air in the preceding month of April. [74] Naomi Nakayama is set to serve as the director of the seventh season.
Load times were generally unbearable. Even though SNK had a hit on its hands with the arcade MVS hardware, especially with the constant influx of new fighting game titles, the AES console became increasingly
more difficult to market as the caliber and number of games that were available for 16-bit consoles grew. Devoted fighting game enthusiasts might be willing to shell out $300 for an AES and another $200 per game, but that didn't translate into the kind of massive profits that SNK was looking for as a company. The general public was happy to get by with the huge selection of RPGs, fighting games, and action games available for the Super NES or Genesis, the majority of which were selling for $60 or less. Around this time frame (1992 into 1993), the Sega CD and TurboDuo systems burst onto the scene. Neither system would prove successful in the long run, but the buzz generated by the introduction of the CD-based storage format suggested that the future of home video game systems would rest with
cheaply manufactured high-capacity discs and not the expensive low-capacity cartridges that had long been the norm. The AES console's greatest disadvantage was the high cost of its games, which sold for roughly $200 a pop. In addition to the development costs associated with a full-featured game, the memory chips and circuit boards in a NeoGeo cartridge were extremely expensive. One of the advantages of CD-based consoles is that game discs literally cost nothing to manufacture. If SNK could cut its expensive cartridge format out of the equation, the company would be able to sell its games for between $40 and $60, a price level that would help the NeoGeo compete against the otherwise lesser-powered Super NES and Genesis. That's what SNK execs hoped, anyway, when they released the NeoGeo CD in 1994.
^ はじめの一歩 THE FIGHTING!. Media Arts Database (in Japanese). Agency for
Cultural Affairs. Archived from the original on
January 13, 2024. Retrieved January 13, 2024. ^ はじめの一歩2 Victorious Road. Media Arts Database (in Japanese). Agency for Cultural Affairs. Archived from the original on January 13, 2024. Retrieved January 13, 2024. ^ "Victorious Boxers 2 - Fighting Spirit Unleashed on PlayStation®2" (Press release).