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He stated, "She gets inspired on her own, follows up on her own imagery, and comes to me saying 'this is the song we need for Cowboy Bebop', and composes something completely on her own. "[39] Kanno herself was sometimes
surprised at how pieces of her music were used in scenes, sometimes wishing it had been used elsewhere, though she also felt that none of their uses were "inappropriate". She was pleased with the working environment, finding the team very relaxed in comparison with other teams she had worked with. [33] Watanabe further explained that he would take inspiration from Kanno's music after listening to it and create new scenes for the story from it. These new scenes in turn would inspire Kanno and give her new ideas for the music and she would come to Watanabe with even more music. Watanabe
cited as an example, "some songs in the second half of the series, we didn't even ask her for those songs, she just made them and brought them to us. " He commented that while Kanno's method was normally "unforgivable and unacceptable", it was ultimately a "big hit" with Cowboy Bebop. Watanabe described his collaboration with Kanno as "a game of catch between the two of us in developing the music and creating the TV series Cowboy Bebop". [39][45] Since the series' broadcast, Kanno and the Seatbelts have released seven original soundtrack albums, two singles and extended plays, and two compilations through label Victor Entertainment. [46] Weapons[edit] The guns on the show were chosen by the director, Watanabe, and in discussion with set designer, Isamu Imakake, and mechanical designer, Kimitoshi Yamane. Setting producer, Satoshi Toba said, "They talked about how they didn't want common guns, because that wouldn't be very interesting, and so they decided on these guns.
Retrieved October 9, 2020. ^ "Lupe Fiasco's 'Tetsuo & Youth' Avoiding Politics". Rolling Stone. October 25, 2013. Archived from the original on November 17, 2014. Retrieved December 2, 2014. ^ Tagsold, Christian (January 2, 2023). "Akira and the Tokyo Olympics in 1964 and 2020/21:
Reading the games through manga and
anime—reading manga and anime through the games". Contemporary Japan. 35 (1): 117–135. doi:10.