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Hajime no Ippo: The Fighting!
Original release date(s):
JP: December 11, 2014[46] Release years by system:
2014—PlayStation 3 Notes: Published by Bandai Namco Games Reception[edit] Hajime no Ippo won the 15th Kodansha Manga Award in the shōnen category in 1991. [47] The
series also received a Special Award at the 43rd Kodansha Manga Award, commemorating 110 years since Kodansha's founding in 2019. [48] On TV Asahi's Manga Sōsenkyo 2021 poll, in which 150,000 people voted for their top 100 manga series, Hajime no Ippo ranked 47th. [49] By September 2008, the Hajime no Ippo manga had over 73
million copies in circulation. [50] By November 2019, it had over 96 million copies in circulation. [51] By July 2023, it had over 100 million copies in circulation. [52] Anime Academy gave the first anime series a glowing response; all five reviewers rated it above 90%, with one referring to the series as "the cream of the crop" of the sports genre in anime, and
another stating that "fighting and character development have never tangoed so well together". [53] Gia Manry of Fanboy. com listed the series as one of their "Top Ten Underrated Manga". [54] IGN listed Hajime no Ippo: Rising among the best anime series of the 2010s. [55] See also[edit] List of boxing films Portal: Sports References[edit] ^ a b c Marshall, Dallas (January 8, 2013).
Retrieved November 13, 2020. ^ シャングリラ・フロンティア(2) ~クソゲーハンター、神ゲーに挑まんとす~ (in Japanese). Kodansha.
Archived from the original on June 27, 2021. Retrieved November 13, 2020. ^ シャングリラ・フロンティア(2)エキスパンションパス ~クソゲーハンター、神ゲーに挑まんとす~ (in Japanese). Kodansha. Archived from the original on June 28, 2021. Retrieved November 13, 2020. ^ "Shangri-La Frontier, Volume 2". Kodansha USA.
Samurai
Shodown IV (1996, NeoGeo)
Also appearing on: PlayStation (1997)
Following up Samurai Shodown III was
this sequel, released one year later. Two new characters entered the Shodown world, Kazuki and Sogetsu, who were brothers from a clan of ninjas. Three other characters made their return after taking some time off during Shodown III: Jubei, Charlotte, and Tam-Tam. Much like in the transition from Shodown I to II, there weren't many differences between this game and the previous title. Air blocking was taken out of this game, although fatalities were added, oddly enough. Like with the previous game, many felt that Samurai Shodown IV wasn't as good as Shodown II, although it was better than the third game. Shinsetsu Samurai Spirits Bushidouretsuden (1996, NeoGeo CD)
Also appearing on: PlayStation (1997), Saturn (1997)
As you can tell from the title, Samurai Shodown RPG appeared only in Japan. Players controlled a party of three familiar Samurai Shodown characters and guided them from town to town on the way to final confrontations with Amakusa and Mizuki--who, as demonic bad people, were trying to conquer the world. You could forge weapons and buy items in towns, which came in handy during the random battles that occurred out on the plains and in the dungeons where most of the action actually took place. Instead of magic, the characters could perform special attacks based on their Samurai Shodown fighting abilities. Ukyo had his apple toss and slice, Charlotte had her power gradation, and so on.