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During the second round, Ippo felt as if something has been off since the beginning of the match. When he was asked by Kamogawa if he has noticed anything, Ippo realised that Kamogawa has the same feeling and confirmed to Kamogawa, however, he did not know how to explain what it is. As Yagi and Shinoda tried to find the source of their discomfort, Kamogawa revealed the source as Takamura being stronger than usual since he has been freed from the shackles of weight control, which Ippo agreed. During the third round after Takamura had a down declared on him, Ippo noticed how the event and Takamura's right leg being injured is due to bad luck, and, as the match goes into Dragon's favour, he began to think that it is the work of the divine. After Takamura won in the fourth round, becoming the WBC super middleweight champion, Ippo noted how incredible the proud Takamura and Kamogawa are. In Takamura's room in the venue, Ippo was tasked by Kamogawa to take Takamura to a taxi and send him home due to his injured right leg.

So, say you’ve discovered Intouchables, just type “Intouchables bande-annonce” in the YouTube search bar. Then just click on one of the suggested trailers in the search results (or look for the “bande-annonce officielle”). As soon as you’re on the trailer page, YouTube is going to suggest many other French movie trailers. You can open all those that interest you in another tab, etc. and so the YouTube rabbit hole begins. Of course, there will also often be the possibility to buy or rent a French movie straight from YouTube.

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A turning point in the gameplay mechanics of the series was Castlevania: Symphony of the Night. Expanding on the open-ended style of gameplay previously used in Castlevania II: Simon's Quest, Symphony of the Night's style of gameplay has been termed "Metroidvania" due to its similarities with the nonlinear and exploration-focused side-scrolling games of the Metroid series. It used role-playing elements, such as collectible weapons, armor and hidden orbs. Many subsequent Castlevania games have since followed this template. Plot and setting[edit] See also: List of Castlevania characters Castlevania series fictional chronology Original series 1094: Lament of Innocence
1476: Dracula's Curse
1479: Curse of Darkness
1576: The Adventure
1591: Belmont's Revenge
1691: Castlevania
1698: Simon's Quest
1748: Harmony of Dissonance
1792: Rondo of Blood
1797: Symphony of the Night
1800s: Order of Ecclesia
1917: Bloodlines
1944: Portrait of Ruin
2035: Aria of Sorrow
2036: Dawn of Sorrow
Lords of Shadow series 1047: Lords of Shadow
1073–1101: Mirror of Fate
1102–2057: Lords of Shadow 2 Sources:[41][42][43][44][45][46][47][48] The Castlevania franchise heavily references the horror films produced by Universal Pictures and Hammer Film Productions. [7] Creator of the series, Hitoshi Akamatsu, wanted players to feel like they were in a classic horror film. [49] Werewolves, zombies, Frankenstein's monster, and Count Dracula make recurring appearances. [7] Alucard, introduced in Castlevania III: Dracula's Curse, is a reference to the character of the same name from the 1943 film, Son of Dracula. [50] The games include folklore and mythological monsters such as Medusa,[51] as well as direct references to literary horror. [52] Castlevania: Bloodlines explicitly incorporates the events of Bram Stoker's Dracula into the series,[53] and the recurring character Carmilla is based on the 1872 novel Carmilla by Joseph Sheridan Le Fanu. [54] Castlevania mainly takes place in the castle of Count Dracula,[7] who resurrects every hundred years to take over the world. Kagami jumps around and Kuroko passes around. That's about it. Kuroko could've been more interesting if they fleshed out the effects of his past with the GoM and how he could've been transformed after their loss against Aomine. This also goes for every single team in KNB, they don't have any solid dynamic and it's just a repetition of the typical "calm-dumb-energetic-smart" squad in the team. The main teams in KNB aren't that interesting and don't really give us how they are outside or inside the team/school. Take Haikyuu for example, like KNB, they have many teams and you can see or feel a connection to them because you get to see what they're like outside of volleyball. However, in KNB, you only get to see the different teams during games ONLY. THAT'S IT. That also goes for Seirin.
The Generation of Miracles are also no exception from this. They are all defined by their superhuman abilities and are just very shallow.
You know, goes to peace treaties, protects his citizens, seeks outside investment. It all sounds so typical, and yet the show just nails every point so well that you binge the show in a day and remember it fondly ever a year after. 21. Nobunaga Concerto Is Nobunaga just the Stan Lee of the isekai genre? So, a guy suddenly gets transported into feudal Japan and comes face to face with Nobunaga himself. The thing is, the two looks really similar and Nobunaga is getting really tired of the immense pressure he’s under. So the two of them just switch places. A classic story we’ve heard many times over From that point on, our protagonist just gets to live as Nobunaga and has to try his best not to let the country go to ruins and to survive the ordeal. 20. Ascendance of a Bookworm If you don’t feel like getting into another world-domination/war plot setup, but still want that isekai sauce, then Ascendance of a Bookworm should suffice. The premise is honestly kind of unique in a way, it’s just about a girl who loved to read so much that she got reincarnated and just continued to love reading. However, she’s plopped into a fantasy world.