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His skills as a magician were not passed down to him by some divine power, he had learned and trained himself how to utilize the magic in the unfamiliar world in which he was thrust upon. It is undeniable that he was born with an advantage from the rest, having attained the memories from his previous life, but he has to continuously apply himself with dedication and training to get stronger. His growth may be contradicted by the several perverted tenancies that he contentiously displays throughout the series, but rather than showing that he's incapable of change, it merely goes to show how far he has to go.
Comedy
The controversy around Mushoku Tensei makes sense, it deals with several hateable themes such as sexual assault, slavery, and pedophilia in not so appropriate ways. Surprisingly, what many consistently forget is that Mushoku Tensei is in a medieval setting. Rather than
white washing the societal problems that other shows seem to do, Mushoku Tensei dives headfirst into the problems of the past. It is not afraid to sacrifice that E for everyone rating to delve into the f*cked up society and culture that was once seen as normal in the medieval times.
One thing that I'd like to say is that comedy is subjective, and what you find funny may be completely unnatural to someone else. As such, this specific side of the show is one of the main reasons why Mushoku Tensei: Jobless Reincarnation is getting mixed feelings. It's not a comedy like Konosuba per se, but it has its fair share of comedic
moments that are undeniably qualified as inappropriate. If you're one who can't bear with a pedophile of a main character and perverted jokes, then you may not find the show as promising as the score reflects.
ISBN 1-4039-7052-1. ^ "Prison of Self-consciousness: an Essay on Evangelion". www001. upp. so-net. ne. jp. April 23, 2003.
Archived from the original on September 9, 2011. Retrieved September 6, 2014. ^ "Episode Commentaries".
If you've never seen or played
Samurai Shodown, the mention of blood and gore might lead you to compare it to Midway's Mortal Kombat, a game that was infamous at the time for its photo-realistic portrayals of death and dismemberment. Truthfully, the two games couldn't have
been any more different from one another. Samurai Shodown had three times as many attacks and combinations, giving you a richer gameplay experience, and the anime-style graphics made the blood sprays and killing blows seem almost tasteful. Nonetheless, thanks to the brouhaha over Mortal Kombat, SNK of Japan got cold feet when it came time to release the AES version of Samurai Shodown in North America. Fans of the arcade MVS game would be sorely disappointed to learn that all of the dismemberments had been removed and that the red blood splatters had been transformed into white sprays of sweat. For the first time, paying the $250 required to bring the AES cartridge home didn't mean that you were bringing home the complete arcade experience. Thanks to the fervor stemming from Mortal Kombat, the US home cartridge release of Samurai Shodown was censored. The red blood was turned white, and killing blows were removed. The censoring of Samurai Shodown garnered significant attention in the enthusiast magazines of the day, such as Die Hard Game Fan and Electronic Gaming Monthly, and led some NeoGeo AES owners to have debug BIOS chips installed in their consoles that would allow them to trick the game into displaying the blood and gore that was supposed to be there. Despite the controversy, however, Samurai Shodown's popularity in the arcade remained strong; so strong, in fact, that the follow-up, Samurai Shodown II (1994), developed an even greater following. Many fans consider Samurai Shodown II to be the high point in the Samurai Shodown franchise, of which there are now seven installments.