necko sama
[6] Ellis noted that Frederator's Kevin Kolde, who was slated to produce the work, did not want the film to be aimed at children, allowing Ellis to use gruesome imagery and scenes as necessary to tell the story he wanted to write, something that Ellis had found restrictive in working with normal television animation. [7] In adapting the game for the film, Ellis did not want to make a point-for-point adaptation, but instead provide some material to flesh out the game's world and elements behind it. At this stage, the film was anticipated to be only 80 minutes long, which Ellis knew would not be enough to tell the full story he wanted, so was able to break apart his script into a trilogy of works, each part having a self-contained three-act structure; the first part would be to introduce the characters of Dracula, Trevor, Sypha, and Alucard and with a meaningful narrative resolution. In this manner, Ellis noted that if the other two parts were never greenlit, the first work "doesn't demand the presence of the other two parts for it to work as its own thing". [7] Due to the limited time, Ellis opted to drop
Grant Danasty, a pirate character in the game; Ellis noted that
besides "the stupid name", he felt the pirate was misplaced in the setting and that the limited run time would not allow him to develop the character fully. [7] Sometime around 2008, work on the production stalled, and entered development hell. [8] Ellis had completed his script in June 2008, and the show's production blog had said in August 2008 that they were shopping around the idea as a theatrical release, but no further updates followed before the blog was quietly deleted. [7] Around 2012, Adi Shankar was approached to direct a live-action version of Ellis' script. Shankar, who at the time had just finished work as executive producer of Dredd, said that the party was looking to make a film in the style of the Underworld films with a similar budget, representative of a small studio with large independent backing. Shankar turned the opportunity down, saying it felt "250 percent wrong", as he had deep respect for the original game and felt the live-action version would not treat it well. [9] Following this, Shankar stepped back from Hollywood to pursue more self-published works, stating that "the major studios were blatantly disrespecting fandom" as a reason he turned down the offer.
"Japan's
Animation TV Ranking, April 3–9". Anime News Network. Retrieved July 23, 2017. Episode 16: Ressler,
Karen (April 20, 2017). "Japan's Animation TV Ranking, April 10–16". Anime News Network.
It’s not exactly “unpredictable” either, but in order to get the full picture, some thinking must be done — I really appreciate that, as it makes for another level of engagement to the events of the anime. In many media, it’s the author who
seems to be the one dumping the information, but in this show, it’s instead the viewers who might try to put two and two together, like a puzzle, to
figure out what exactly is going on in the story. There’s no better feeling than when you put two and two together and find out your theory was indeed correct. It’s definitely a breath of fresh air from the constant info dumps in other anime, though there are still some info dumps in this show as well.
To give a gist of the setting and story, it’s set in a post apocalyptic world where human civilization was destroyed, man-eating monsters are all over, laying waste to the remains of the land, and threatening the lives of the survivors. Meanwhile, there is a facility that is isolated from the rest of the world, which nurtures children in a very peaceful setting. It reminded me of The Promised Neverland in a way, with the Grace Field house. The two protagonists, Kiruko and Maru are seemingly looking for this place, which they call “Heaven”, and along the way they encounter many intriguing things, as tales on the inside of the nursery and outside get told. Themes around human nature, companionship, and the search for meaning can be seen in both settings, which made for great parallels and comparisons between both the children and the protagonists of the outside world. It was quite interesting seeing the stories of both the nursery and the outside world being told side by side with one another, not relying on info dumps or conventional flashback sequences to understand the lore of the world.
Not only is it very thought-provoking, it also looks and sounds incredible, with an audiovisual experience that always had me paying attention and sometimes on the edge of my seat.