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As
expected, Ippo loses by KO, but not until Miyata struggles dodging his punches and finally ends the match with his trump card: "The Counter". Coach Kamogawa decides that he has great fighting sense and spirit and decides to train him to eventually become the Japanese champion with a world ranking
while Miyata became the OPBF (Oriental Pacific Boxing Federation) Champion. Both are expected to hit high in the rankings and, eventually, fight each other for the world champion's belt. The story focuses heavily on character development—even during the matches something is
learned about both fighters. Ippo has a habit of running into his opponents before matches, giving him a chance to learn more about their backgrounds and even sympathize with them. Ippo is an extremely timid and modest person who never assumes that he is strong enough. He instead draws courage from seeing the strength of his opponent and realizing that he is able to stand up to it. Ippo and his friendly rivalry with Miyata is the main draw in the early part of the series. That later changes to Ippo's path toward the Japanese Featherweight Championship and eventually the world championship. Along the way the audience is given glimpses into the other characters' pasts, motivations, relationships to others, and current boxing trials. A colorful cast of supporting characters and opponents as well as side stories concerning their paths in the boxing world rounds out the series.
You would think that, at least with the power system, the author would include this as a strategic way of playing through the basketball game, but even with these powers, there is still no strategy involved, and it is just random dunks with barely any planning or teamwork.
The author was attempting to mix normal basketball play with overpowered abilities, but this creates an infinite number of problems such as: If Midorima can shoot 100% from any
where on the court (even full-court shots somehow, which is physically impossible), why don't they just set screens or create ball movement in order to get him more open? Why doesn't Kise just copy whatever ability he needs at any moment in time whenever he needs that exact ability? Why does Kuroko go unnoticed still even though people know that his quirk is going unnoticed? Why does Kagami's ability defy the laws of physics? Why is Aomine so overpowered to the point where he can seemingly do anything he wants? The author was attempting to still have the characters play normal basketball even with these broken abilities, but the author didn't realize just how much these abilities change the core function of how the sport is played. Instead of going all the way and changing it fully, he mixes it with traditional basketball, and he uses the abilities as a cheap way to let us know who the important characters are instead of being able to come up with actual crafty basketball skills that normal people have in real life.
Even the Coach has a random inhuman ability for no reason, which normally serves as plot convenience to use it as an excuse for her to know when Kagami should play or not whenever he gets injured. Instead of having a medical team like in real life and having to make a life-altering decision such as deciding whether to risk it all and play for the current time and risk making your injury career-ending or to suck it up and let it heal by ending the current season. Instead of being faced with tough decisions, the coach just magically knows exactly what Kagami's health status is and if he should continue playing or not. Why doesn't she become a doctor or something and actually do something more important than being a basketball coach with an ability like this? Could you imagine how helpful she would be? But no, she is just a basketball coach for a random school for some reason. The powers create infinite problems, and this was one of the
biggest downfalls of the anime.
Games:
The games do a good job of building suspense, and it captures the intensity of the games really well at times. The soundtrack also does a great job at keeping the viewer interested along with the overall competitive environment. On the first watch, Kuroko can be thrilling and intense for anyone who manages to care about the characters.
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