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Naver (in Korean). Ilgan Sports. Archived from the
original on May 13, 2019.
Retrieved August 3, 2019. ^ a b "어쩌다 발견한 하루 OST" [Extraordinary You OST]. Bugs! (in Korean). Retrieved March 23, 2020. ^ "Itaewon Class (Original Television Soundtrack)". Spotify. VLending. Retrieved March 23, 2020.
[118] The series has won multiple awards, including the first one: GameFan as Game of the Year, Best Sony Portable Exclusive Game, and Best Adventure Game. [119] Game Informer awarded it Best Vita Exclusive,[120] Best New Character (Monokuma) while RPGFan gave it the "Best Story",[121] and "Best Graphic Adventure",[122] while Goodbye Despair received Famitsu's Game of the Year (Readers),[123] Hardcore Gamer's Best PS Vita Game,[124] "Best New Character" (Monokuma),[125] and "Best Adventure Game",[125] while in the
Japan Game Awards it won the "Award of Excellence". [126] In 2017, Famitsu readers voted Danganronpa among the top four adventure games of all time, along with Steins;Gate, 428: Shibuya Scramble and Phoenix Wright: Ace Attorney. [127] Killing Harmony won the Excellence Prize at the Famitsu Awards[128] and the award for "Best Plot Twist" in Game Informer's 2017 Adventure Game of the Year Awards. [129] In a Famitsu poll celebrating the franchise's tenth anniversary, the series remained more popular within female players than male players. The survey also included the fact that Danganronpa is mostly popular within young adults despite the magazine claiming the game were created to appeal to older gamers. [130] In 2014, The 19th Animation Kobe committee chose Seiji Kishi to receive their Individual Award for the stretch of his
career including Danganronpa: The Animation, Arpeggio of Blue Steel, and Hamatora. [131] GamesRadar writer Kenneth Shepard acclaimed the End of Hope's Peak Academy series, stating that despite the franchise changing media from games, the narrative was appropriate for the television series. He added that he felt that the anime managed to bring closure to Makoto's story arc and felt his story easy for newcomers rather than just returning players. [132] The finale of the series' Hope Arc earned positive reception for how it handled the respective finales of Makoto's and Hajime's/Izuru's journeys, despite lacking the appeal the original games had in the usage of antagonists. [133][134] According to Kodaka, Ace Attorney's success in North America was due to how it distinguished itself from most visual novels with its gameplay mechanics, which Danganronpa later built upon and helped it also find success in North America.
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