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Retrieved December 1, 2020. ^ a b Loo, Egan (December 10, 2020). "Final Demon Slayer: Kimetsu no Yaiba Manga Volume Sells Record 2. 855 Million in 1 Week". Anime News Network. Archived from the original on December 10, 2020. Retrieved December 10, 2020. ^ Loo, Egan (February 14, 2021). "Demon Slayer: Kimetsu no Yaiba Manga Tops 150 Million Copies in Circulation". Anime News Network. Archived from the original on February 14, 2021.

The detached, 29-year-old manga artist has taken advantage of this powerful yet mysterious phenomenon, which he calls "Revival," to save many lives.
However, when he is wrongfully accused of murdering someone close to him, Satoru is sent back to the past once again, but this time to 1988, 18 years in the past. Soon, he realizes that the murder may be connected to the abduction and killing of one of his classmates, the solitary and mysterious Kayo Hinazuki, that took place when he was a child. This is his chance to make things right.
Boku dake ga Inai Machi follows Satoru in his mission to uncover what truly transpired 18 years ago and prevent the death of his classmate while protecting those he cares about in the present.
[Written by MAL Rewrite]EditBackgroundBoku dake ga Inai Machi is based on Kei Sanbe's manga series of the same title.

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Archived from the original on 5 June 2022. Retrieved 5 June 2022. ^ Takaya, Natsuki (2004). "Chapter 6". Fruits Basket. Volume 1. Tokyopop. ISBN 978-1-59182-603-3. ^ Takaya, Natsuki (8 August 2008). Fruits Basket, Volume 14. Los Angeles: Tokyopop. [16][17] In March 1988, SNK staff moved to a building in Suita, Osaka, Japan. [18] At this point, the Japanese operations of SNK Corporation had shifted their focus solely toward developing and licensing video games for arcade use and later for early consoles. Between 1979 and 1986, SNK produced 23 stand-alone arcade games. Highlights from this period include Mad Crasher (1984), Alpha Mission (1985), and Athena (1986), a game that gained a large following when it was ported to the Nintendo Entertainment System (NES) in 1987. SNK's most successful game from this time was Ikari Warriors, released in 1986. It was so popular that it was licensed and ported to the Atari 2600, Atari 7800, Commodore 64, Amiga, Amstrad CPC, Apple II, ZX Spectrum, and NES. After Ikari Warriors, SNK released two sequels: Victory Road and Ikari III: The Rescue. [13] At the time, Japan was affected by the video game crash of 1983. The console manufacturer Nintendo remained in business throughout and after the crash. SNK became a third-party licensee for Nintendo's Famicom (alternative name for the NES) system in 1985. It opened a second branch in the US, called SNK Home Entertainment, based in Torrance, California.
TNT viewers rated it "the best dunk of all time" over Vince Carter's between-the-legs slam. [citation needed] In the 1988 NBA Slam Dunk Contest, which came down to Michael Jordan and Dominique Wilkins, Jordan dunked from the free-throw line, much like Erving, but parted his legs making his dunk arguably more memorable than Erving's. Twice in his rookie season (1992–93) during games, center Shaquille O'Neal dunked so hard that he broke the hydraulic support of one goal standard (against the Phoenix Suns) and broke the welds holding up another goal standard, causing the basket to break off and fall to the floor (against the New Jersey Nets), although in neither case did the glass break. This resulted in reinforced backboard supports as well. During that same season, New Jersey's Chris Morris shattered a backboard in a game against the Chicago Bulls (the most recent shattered-backboard incident in the NBA to date). Kobe Bryant dunking in 2013 In the 1996 NBA Slam Dunk Contest, winner Brent Barry dunked from the free-throw line.