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This disconnect plagued the first season and jeopardized any prospect of Mushoku Tensei being a serious story, but the second season thoroughly exposes this tonal and thematic mess as the failed assimilation of the two antithetical storytelling approaches that it is; this season only serving to expand the MC’s forced harem. To some, the insufferably grating MC is part of what makes this isekai special. In actuality, the series shows no signs of meta-commentary about this character chasing underage girls as a 21st-century first-world Japanese male inside a medieval fantasy world. The show instead fully embraces it and I suppose its only half-hearted attempt at self-awareness is always playing it off as laughs with the overreliance on vulgar humour. As with any joke, it stops being funny the nth time it's used. Rudeus is continuously shown to still have the mental age and awareness of a 34-year-old contemporary otaku through various forms of dialogue and his interactions with Man-God even depict him in his past-life state to reinforce that fact, yet the story does nothing meaningful about it in order to justify the very concept in which it's founded upon and lets him fully pursue his perversion. Moreover, it’s awfully convenient how the worldbuilding of this extremely derivative medieval fantasy setting is fine-tuned to the MC’s tastes (whilst pretending it’s vice-versa), such as the low age of consent, society’s liberal attitudes towards it, physically ageless lolis for him to obsess over (e. g. Roxy), etc. Getting killed by a truck was the best thing to happen to him because not only can he and does he finally act on his pent-up perversions with no repercussions, but he also immediately jumps from the rock-bottom of the social hierarchy to high-value with no effort and self-improvement whilst being a natural prodigy for everyone to revolve around. Rudeus is such a skilled badass that even while depressed, the leader of an S-ranked Adventurer party mistakes his low energy as him hiding his power level due to looking down on his peers and thus develops an inferiority-complex towards him.During the jump, the ball is raised above, and often behind the player's head for a wind-up before slamming the ball down into the net at the apex of the jump. Due to the undemanding body mechanics involved in execution, the tomahawk is employed by players of all sizes and jumping abilities. [citation needed] Because of the ball-security provided by the use of both hands, the two-handed tomahawk is a staple of game situations—frequently employed in alley-oops and in offense-rebound put-back dunks. In one common variation, a 360° spin may be completed prior to or simultaneously with the tomahawk. Circa 2009, independent slam dunker Troy McCray pioneered an especially complex variant of the dunk: once the tomahawk motion is complete, instead of slamming the ball in the rim, a windmill dunk (see below) is then performed. [38] Windmill[edit] Before takeoff, or at the onset of the jump, the ball is brought to the abdomen and then the windmill motion is started by moving the ball below the waist according to the length of the player's fully extended arm.
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