hinamatsuri
Perhaps what adds to the charm is the fact that Wakabayashi is arrogant while Tsubasa is as humble as they come, yet both display incredible talent at the sport. At the risk of mentioning any spoilers, I will stop with the story and let you enjoy it for yourselves.
Even if you grew up in the 90s, I can’t think of a reason why you will be put-off by the
artwork. Granted, the artwork is not impeccable by any means, but it most definitely suits the theme of the Anime well. The characters have been drawn in such a way that each has its own distinct and recognizable characteristics. Furthermore, with respect to the matches, they are not simply a repeat of previous ones. Each match has its own dynamics, turn of events and level of difficulty, which will
keep you from getting bored too quickly.
In conclusion, regardless of what generation you are from or where you grew up, I recommend you to give this Anime a chance. If you watch it for the right reasons, I’m sure that it will not disappoint you. I give this Anime a 7 out of 10. Reviewer’s Rating: 7 What did you think of this review? Nice 0 Love it 0 Funny 0 Confusing 0 Informative 0 Well-written 0 Creative 0More reviews by VoDKa (8) Show allRead moreShow lessOpen Gift Report Jul 13, 2015 AnimeDevotee Not Recommended Preliminary (66/128 eps) "Tsubasa, Tsubasa, Tsubasa!".
1994 saw a trio of third-party hits for the MVS/AES tandem: Fighters History Dynamite and Windjammers by Data East and the first installment in Taito's groundbreaking puzzle series, Bust-A-Move. Other now-familiar franchises, such as Bomberman, Double Dragon, and Magical Drop, would soon follow. Throughout the NeoGeo's life span, SNK also funded the day-to-day operations of a second-party publisher
responsible for a
number of marginally successful MVS/AES games. That publisher was Alpha-Denshi, better known to fans as ADK. While ADK wasn't exactly the RareWare of the day, the company did make a name for itself, thanks to games like Magician Lord, Ninja Combat, and the World Heroes fighting game series. In hindsight, one could argue that SNK's unwavering focus on the NeoGeo MVS/AES tandem was a situation of putting too many eggs in one basket. Like it or not, games for the Super NES and Sega Genesis were getting better all the time, and people were beginning to pour their hard-earned dollars back into new games to play at home instead of into the coin slots down at the local arcade. Hard times were on the horizon, but to the company's credit, SNK didn't completely ignore the 16-bit console market. Samurai Shodown came to the Super NES without scaling graphics, and all of the blood was removed. Realizing that many game players couldn't afford the pricey NeoGeo AES and would happily "settle" for weaker versions of the system's games on the Super NES or Sega Genesis, SNK of Japan penned a licensing deal with Takara. To those of us in the English-speaking world, Takara is best known as the toy manufacturer responsible for the production of Hasbro's massively successful Transformers line.
[77] Light novels A series of light novels was published based on the first festival film, certain episodes of the anime television series, and all but the first feature film. They feature artwork by Oda and are written by Tatsuya Hamasaki. The first of these novels, One Piece: Defeat The Pirate Ganzak! was
released on June 3, 1999. [78] One Piece: Logue Town Chapter followed on July 17, 2000, as an
adaptation of the anime television series' Logue Town story arc. [79] The first feature film to be adapted was Clockwork Island Adventure on March 19, 2001. [80] The second, and so far last, light novel adaptation of an anime television series arc, One Piece: Thousand-year Dragon Legend, was published on December 25, 2001.