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[176] Critical response Allen Divers of Anime News Network comments in 2003 that the art style One Piece employs "initially seems very cartoonish with much of the character designs showing more North American influence than that from its Japanese origins", adding that the "artwork and settings come across as timeless in their presentation". He also notes that the influence of Akira Toriyama (Dragon Ball) shines through in Oda's style of writing with its "huge epic battles punctuated by a lot of humor" and that, in One Piece, he "manages to share a rich tale without getting bogged down by overly complicated plots". [177] Rebecca Silverman of the same site stated that one of the series' strengths is to "blend action, humor, and heavy fare together" and praised the art, but stated that the panels could get too crowded for easy reading. [178] The website activeAnime describes the artwork in One Piece as "wonderfully quirky and full of expression". [179] Mario Vuk from Splash Comics commented that Oda's "pleasantly bright and dynamic" art style suits the story's "funny and exciting" atmosphere. [180] Isaiah Colbert of Kotaku called One Piece a "masterpiece", highlighting Oda's character writing, world-building and the balance between "fun and serious subject matter". [181] Dale Bashir of IGN wrote that One Piece is more about the world-building, adventuring, and the meaning of freedom instead of the "usual shonen battling" from series like Dragon Ball and Naruto. Bashir concluded: "While not everyone would want to go so far for a franchise that isn't even finished yet, trust me when I say that it is definitely worth it. "[182] EX Media lauds Oda's art for its "crispy" monochrome pictures, "great use of subtle shade changes" on color pages, "sometimes exquisite" use of angles, and for its consistency. [183] Shaenon K. Garrity, who at some point edited the series for English Shonen Jump, said that, while doing so, her amazement over Oda's craft grew steadily.

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And they soon have to face their strongest foe yet: capitalism and the minimum wage. The show is a comedy and delivers on that front continuously from episode to episode, so I highly recommend giving it a watch if you haven’t already. 32. How Not to Summon a Demon Lord Since we’re already talking about demons and devils, we might as well throw this show into the mix. The setup is as basic as you can get in isekai: dude is the very best in a game and is now transported into that game where fanservice and harems await. However, the show itself feels oddly fresh. Firstly, the end goal of the show is to literally disband a spell that one girl messed up that made them the Demon Lord’s slave. Secondly, there’s a linear plot instead of the usual monster of the week format. It’s not winning any literary prizes. But the show is honestly really fun, and the MC is interesting enough to never truly drop your interest. 31. Archived from the original on January 28, 2024. Retrieved August 4, 2022. ^ シャングリラ・フロンティア(8) ~クソゲーハンター、神ゲーに挑まんとす~ (in Japanese). Kodansha. Archived from the original on April 24, 2022. Retrieved May 3, 2022. ^ "Shangri-La Frontier, Volume 8". Kodansha USA. Archived from the original on January 28, 2024. Retrieved November 27, 2022. ^ シャングリラ・フロンティア(9) ~クソゲーハンター、神ゲーに挑まんとす~ (in Japanese).
Gutsoon!. Archived from the original on June 4, 2004. Retrieved April 28, 2009. ^ Loo, Egan (November 5, 2007). "SJ Runs Yu-Gi-Oh's End, Slam Dunk's Debut, Naruto's Origin". Anime News Network. October 23, 2012. Archived from the original on October 8, 2016. Retrieved October 16, 2013. ^ "Japanese Comic Ranking, December 19–25". Anime News Network.