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If you like moe and/or ecchi shows, play visual novels or just like to have a good laugh, then I'd recommend giving Saekano a shot. You probably won't regret it. Reviewer’s Rating: 8 What did you think of this review? Nice 0 Love it 0 Funny 0 Confusing 0 Informative 0 Well-written 0 Creative 0More reviews by HaXXspetten (125) Show allRead moreShow lessOpen Gift Report Apr 1, 2015 reaganomics Mixed Feelings This series commits to nothing.
Great coloring, animation, camera angles and alternative color palettes. A pleasant viewing experience that delivers fan service in spades.
You will get several self aware character archetypes and a very superficial look at visual novel game creating. Closeups of female body parts and flustered faces.
Other than that its not really much of anything.
It is not quite slice of life, not quite character drama, not quite comedy, not quite romance. It seems to try to be all, but not really committing to either of them. Reviewer’s Rating: 5 What did you think of this review? Nice 0 Love it 0 Funny 0 Confusing 0 Informative 0 Well-written 0 Creative 0More reviews by reaganomics (1) Show allRead moreShow lessOpen Gift Report Apr 16, 2015 deepbluejeer Not Recommended Saekano is the most frustrating kind of bad show: the kind which could have been legitimately good if it tried.
SNK (short for Shin Nihon Kikaku, or "New Japanese Project") Electronics Corp. , the brainchild of Eikichi Kawasaki, set up shop in Osaka, Japan, in July 1978. Initially, the company's purpose was to design and produce software and hardware components for a variety of business clients. Shortly thereafter, noticing the rapid growth that was occurring in the coin-operated video game sector, Kawasaki expanded the company's endeavors to include the development and marketing of stand-alone coin-operated games. The first two titles out of SNK's coin-op division were Ozma Wars (1979), a vertically scrolling space shoot-'em-up, and Safari Rally (1980), a maze game with little noteworthy value save for the fact that "Shin Nihon Kikaku" was spelled out on the copyright notice. Things took a turn for the better with 1981's Vanguard, a side-scrolling space shoot-'em-up that many people consider the precursor to modern genre staples such as Konami's Gradius and Irem's R-Type. SNK licensed the game to Centuri for distribution in North America but ultimately started manufacturing and distributing the game itself when profits exceeded expectations. On October 20, 1981, SNK Corporation of America was born. The company established itself in a tiny office in Sunnyvale, California (near San Jose), with the intent of delivering its own unique brand of coin-operated games to arcades all across North America. The man chosen to run SNK's American operation was none other than John Rowe, eventual founder of Tradewest and current president and CEO of Sammy Studios. Perhaps SNK should thank Rambo for making Ikari Warriors such a huge hit.
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