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[121] JETRO valued the
anime market in the United States at ¥520 billion ($5. 2 billion),[120] including $500 million in home video sales and over $4 billion from licensed products, in 2005. [122] JETRO projected in 2005 that the worldwide anime market, including sales of licensed products, would grow to ¥10 trillion ($100 billion). [120][122] The anime market in China was valued at $21 billion in 2017,[123] and is projected to reach $31 billion by 2020. [124] In Europe the anime merchandising market was valued at about $950 million with the figurine segment accounting for most of the share and is expected to reach a value of over $2 billion by 2030. [125] The global anime market size was valued at $26. 055 billion in 2021 with 29% of the revenue coming from merchandise. It is expected that the global anime market will reach a value of $47. 14 billion by 2028. [126][127] By 2030 the global anime market is expected to reach a value of $48. 3 Billion with the largest
contributors to this growth being North America, Europe, China and The Middle East.
Later on, Sakuragi realizes that he has come to actually love the sport, despite having previously played primarily because of his crush on Haruko. Kaede Rukawa—Sakuragi's bitter rival (both in basketball and because Haruko has a massive, albeit one-sided, crush on Rukawa), the star rookie and a "girl magnet"—joins the
team at the same time. Not long after, Hisashi Mitsui, a skilled three-point shooter and ex–junior high school MVP, and Ryota Miyagi, a short but fast point guard, both rejoin the team and together these four struggle to fulfill team captain Takenori Akagi's dream of winning the national championship. Collectively, these misfits gain publicity and the once little-known Shohoku basketball team becomes an all-star contender in Japan, which gains popularity after defeating one of the powerhouse high school teams at the national high school championship. Production[edit] Inoue became inspired to make Slam Dunk as he had liked basketball since his high school years. After Inoue started Slam Dunk, he was surprised when he began receiving letters from readers that said they started playing the sport due to the manga. His editor even told him "basketball was a taboo in this world. " Due to these letters, Inoue decided he wanted to draw better basketball games in the series. [4]
With the series, Inoue wanted to demonstrate the feelings from some athletes such as their thoughts when they win, lose or improve at their sport. When he started making Vagabond, he noted that when he was doing Slam Dunk he had a simpler perspective on life as he focused more in victories and success. [5] With the series, Inoue wants the readers to feel achievements as well as love for the sport.
^ 映画「君は放課後インソムニア」6月23日公開、追加キャストに工藤遥・斉藤陽一郎ら. Comic
Natalie (in Japanese). Natasha, Inc. March 11, 2023. Archived
from the original on May 30, 2023. Retrieved May 30, 2023. ^ 映画「君は放課後インソムニア」6月23日公開、追加キャストに工藤遥・斉藤陽一郎ら. Comic Natalie (in Japanese). Natasha, Inc. March 11, 2023. Archived from the original on May 30, 2023.