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It has the experimental feel when you see how they react as NPCs while displaying human traits.If you want stereo music, then you got stereo music. Namely, the OP theme song is an intense beat to the ears while the ED theme always decorates itself with unorthodox imagery. The OST displays a familiar fantasy feel in terms of content. And for all that’s worth, character voice mannerism plays some key roles to make their characters into life. Momonga is actually one of the less noticeable characters for his voice because he sounds similarly like a human. On the other hand, the NPCs has a distinctive voice with their character roles. These voice diversity ranges from Albedo’s seductiveness, Sheltear’s aggressiveness, Sebas’ sophisticated personality, or Nabes’ loyalty. Clementine also gives off a presence of violence thanks to her sinister voice tone that persuades viewers to see how far she will go with her plans. Despite the large cast of characters, a strength of the show does come from the voices.
In the end, Overlord is more or less a refreshingly adventurous tale about a dude stuck in a skeletal avatar.
In order to compete with the newer vs. titles from Capcom, SNK decided to steal a page from its playbook and introduced strikers, which were characters who could be summoned into battle to aid in combos or help defend their teammates. While they were innovative for the KOF series, many players didn't like the new additions, partly because they created some imbalances among characters. The King of Fighters R-1 (1999, NeoGeo Pocket)
This was a handheld fighting game based on the NeoGeo version of King of Fighters '97. Since the NGP was a monochrome system, R-1 used black-and-white graphics. You picked a team of three fighters and went up against the CPU's teams.