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Adding to the list of simplicity we have the battles. They have amazing choreography, but the way they play out is fairly typical and predictable. Most of them are won with the good guy losing, then remembering something out of nowhere that gives him resolve, and then using some fancy looking special effect that makes him win in a second. No amount of pretty colors can hide that simple fact. Then there is a power system, a staple of most shonen, and despite being simple like every other element, they somehow managed to mess it up. It starts by telling you the only way to kill a demon is to decapitate him with a special sword.

The combat scenes of this season, although few and far between, are still detailed to the same extent as the first season, so I have a reasonable level of trust that the second cour will be better in this regard. Still, this isn't that big of a deal and it shouldn’t heavily impact your enjoyment of the series, if at all.
“ The adaptation sucks because this quote from volume 7, page 46, paragraph 4, sentence 3 wasn’t said by Rudeus in episode 3!!”
This goes beyond Mushoku Tensei. In general, people need to realize that completely faithful adaptations are so rare because most series just don’t have time for that shit. If everything from volumes 7-9 was fully adapted, this season would’ve been 15-16 episodes long. Cuts have to be made and as long as they don’t comprise the story or pacing of the series, I have no problem with them.
“Why is Rudeus regressing/why did he relapse back into depression? He needs to get over it!!”
Aw yes, how dare the anime character you're trying to self-project upon have characteristics of a real person. You see, real people often don’t improve linearly. They regress, they fail, they self-destruct. This happens to a greater extent if that person has mental health issues, which, surprise surprise, Rudeus does. I honestly don’t understand how the realism of a character can be a negative point for a viewer.

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hajime no ippo scan

Yandere Simulator plays with many anime tropes such that it's easy to mistake it for a Japanese game. The game's roots instead stem from a FourChan concept given life when interest was indicated for it. Carrie's Order Up! uses big eyes and a bright, colorful style that does an amazing job of recreating the look and feel of '90s Japanese arcade games. In TitanFall2 Is more apparent than the first game. The setting, the more outlandish Titan designs and abilities, the use of the Pulse Kunai, shurikens in the grenade slot, subtly more bizarre weapons such as the Alternator, Jack being a rookie who fell into the cockpit, and the over-the-top action certainly give off the vibe of a mecha anime at times. Undertale: Invoked; in the True Final Boss fight, the psychedelic background, the music, and the name of his attacks and the calling of them just screams cliched JRPG, but it's because he thinks anime is rad. RWBY: Grimm Eclipse, an adaptation of RWBY, looks a lot like a Japanese hack and slash game. So much so, apparently, that Sony put it into their "Straight From Japan" special category of the PlayStation Store. Wonder Boy Returns, produced by a South Korean company, has cute Super-Deformed characters. Indivisible, much like Shantae and the Seven Sirens, had its intro animated by Studio TRIGGER. A Hat in Time has cute character designs with large eyes, anime-style expressions, and speed lines are used frequently. Yandere Simulator plays with many anime tropes such that it's easy to mistake it for a Japanese game. The game's roots instead stem from a FourChan concept given life when interest was indicated for it. Carrie's Order Up! uses big eyes and a bright, colorful style that does an amazing job of recreating the look and feel of '90s Japanese arcade games. In TitanFall2 Is more apparent than the first game. The setting, the more outlandish Titan designs and abilities, the use of the Pulse Kunai, shurikens in the grenade slot, subtly more bizarre weapons such as the Alternator, Jack being a rookie who fell into the cockpit, and the over-the-top action certainly give off the vibe of a mecha anime at times. Undertale: Invoked; in the True Final Boss fight, the psychedelic background, the music, and the name of his attacks and the calling of them just screams cliched JRPG, but it's because he thinks anime is rad. RWBY: Grimm Eclipse, an adaptation of RWBY, looks a lot like a Japanese hack and slash game. So much so, apparently, that Sony put it into their "Straight From Japan" special category of the PlayStation Store. Wonder Boy Returns, produced by a South Korean company, has cute Super-Deformed characters. Indivisible, much like Shantae and the Seven Sirens, had its intro animated by Studio TRIGGER. A Hat in Time has cute character designs with large eyes, anime-style expressions, and speed lines are used frequently.
As Gedo retreated, Ippo became unable keep his neck tense and his vision became distorted. After getting hit with Gedo's lefts and his eyes become swollen almost shut, the seventh round ended. At the corner, Ippo's swollen eyes were healed after Kamogawa, having placed his hands in a bucket of ice for forty seconds, placed his icy cold hands on them. Ippo defeating Gedo. In the eighth round, Ippo charged toward Gedo, knowing he could take a few hits while getting close. To his surprise however, Gedo's punches became more damaging due Gedo clinching his fist and not extending his range with unclenched fists and loose-fitted gloves. Ippo was pushed back to the ropes as he held a tight guard to his head. His guard was broken and, after getting hit with a left, Ippo dodged a right as the punches that Gedo throws were no longer confusing him. Being able to see and dodge Gedo's punches, Ippo hit him with multiple body blows, making Gedo go to the ropes. After Ippo stopped Gedo from escaping the ropes, and dodged a right uppercut, Ippo hit Gedo with a liver blow that caused him to go down. When Gedo got up, Ippo and Gedo's fists soon collided, with Gedo's fist being flung away.