bastard anime characters
Anime News Network. Archived
from the original on January 13, 2010. Retrieved December 5, 2009. ^ ハンター×ハンター:1年8カ月ぶり連載再開 [Hunter × Hunter: Resumed serialization for the first time in 1
year and 8 months]. Mainichi Shimbun (in Japanese). October 6, 2007. Archived from the original on December 17, 2007. Retrieved June 21, 2021. ^ Loo, Egan (August 27, 2008). "Hunter X Hunter
Manga to Restart on October 6". Anime News Network.
According to Igarashi, the developers did this since Count Dracula is not always the main antagonist. [83] This continued with Castlevania: Lament of Innocence (2003), a 3D title developed as a new starting point for the series. [84] Konami eventually returned to the title Akumajō Dracula with the Japanese release of 2005's Castlevania:
Dawn of Sorrow for the Nintendo DS. Dawn of Sorrow and Portrait of Ruin (2006) introduced a new art style in hopes of broadening the player demographic and preventing younger Nintendo DS owners from being put off by Ayami Kojima's art. This discontinued with Castlevania: Order of Ecclesia in 2008. [85] Due to concern over the poor sales of the recent Castlevania games,[86] a number of prototypes in
development competed to become the next Castlevania installment, which included a game by Igarashi announced at Tokyo Game Show 2008 and Castlevania: Lords of Shadow by Spanish studio MercurySteam. [87] Konami told MercurySteam the game would be an original intellectual property (IP) when it was first greenlit as a Castlevania title. [88] Konami eventually asked them to cease work on Lords of Shadow while it was still in its early stages, until producer David Cox showed the Japanese senior management the game and was offered help by video game designer Hideo Kojima. [89] According to Igarashi, development on his project had not been going smoothly, and Konami had canceled it and chose Lords of Shadow as the pitch for the next Castlevania entry. [87] Produced by Dave Cox and Hideo Kojima, Lords of Shadow was a multi-platform 3D action-adventure reboot of the series. [90] Kojima offered his input on the project and also oversaw the game's localization in Japan.
^ Masuda, Hiromichi (February 25, 2021). 『鬼滅』『呪術』の次は『チェンソーマン』だ! ジャンプ史上最もアブないダーク・ファンタジーをアニメ化する
とは?. Banger!! (in Japanese). Movie Plus [ja]. Archived from the original on February 27, 2021. Retrieved July 17, 2021. ^ a b c d Dupree, Nicholas (April 21, 2021). "Interview: Chainsaw Man Creator Tatsuki Fujimoto". Anime News Network. Archived from the original on April 21, 2021. Retrieved April 21, 2021.