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Direction: Although a great job was done in producing this 2 season and there are some episodes that are really well managed from the direction point of view, others unfortunately lack real directorial coherence, mainly due to the problems that the mappa studio staff was facing at that time, it's a shame that they couldn't give us the best version they had in mind for jjk2, it's also said that they couldn't make ep 17 as they wanted due to time constraints and that it was only 30% complete Work. Sound: here we reach the lowest point of the 2nd season, although the ops and edings are very beautiful to listen to with the op "Specialz" which has become one of my favourites, the same cannot be said for the sound sector which was really disappointing especially in the Shibuya arc, there were some OSTs worthy of attention but for the most part it seemed like we were seeing an anime without sounds that didn't accompany the right moments during the narration of the story, for example the ep 9 despite being one of the best animated, as far as the OSTs are concerned it was completely wrong, having sometimes annoying soundtracks. Verdict: Jujutsu Kaisen 2, although from a production point of view it lacks in some aspects, it can still be said that overall it offers us good entertainment for one of the most loved parts of the story within the community, if you appreciated the 1st season, don't you will be disappointed by this 2 season in which the work reaches high points. KingTeensy Oct 31, 2023 9 Definietly the anime of the year.

Nako, since Bellemere only had about the 100,000 for herself, and there was no official record of her having children. This would have meant Nami and her sister would have to be sent away. Neither of them wanted to leave, but Bellemere suddenly declared that she was paying for her girls and not herself. She could never deny being their mother. They both broke free and ran to their mother, Arlong took the payment, then shot Bellemere in front of Nami and Nojiko. This was only the beginning of Nami's torment at the hands of Arlong.

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This game put SNK on the map in the US. Athena (1986, Arcade)
Also appearing on: Commodore 64 (1987), Nintendo Entertainment System (1987)
Athena is an adventure game with a little bit of everything: side-scrolling action, platform jumping, and role-playing. You spent much of the time collecting weapons and items to enhance your character attributes. People flocked to Athena because of its gorgeous (at the time) manga-style medieval visuals. Ikari Warriors (1986, Arcade)
Also appearing on: Amiga, Atari 2600, Atari 7800, Commodore 64, NES (1986)
If Vanguard put SNK on the map, then Ikari Warriors helped the company buy an island of its own. This character-based shoot-'em-up put you in the role of a mercenary fighting in an unnamed South American jungle. The screen scrolled as you moved upward, but the joystick let you backtrack and walk or aim at any angle. People loved this game because it let you climb into and take control of tanks and helicopters, which was a nice change of pace from the standard guns and grenades. Ikari Warriors 2 (1986, Arcade)
Also appearing on: Nintendo Entertainment System (1988)
This was the sequel to Ikari Warriors. It appeared barely six months after the first game. Instead of being set in the jungle, Ikari Warriors 2 was set in outer space. Retrieved April 14, 2020. ^ Aoki, Deb (2007). "2007 Best Continuing Manga List—Top 10 Current Manga Series of 2007". About. com. IAC. Archived from the original on April 11, 2014. Retrieved September 15, 2012. ^ Nagatsuka, Kaz (August 2, 2006). "Festival raises interest in American football ahead of 2007 World Cup". The Japan Times.
New York: Ballantine Books & Del Rey Books. p. 154. ISBN 978-0-345-48590-8. ↑ Togashi, Yoshihiro (April 5, 2005). Togashi and Naoko. Hunter × Hunter. Vol. 1. Viz Media. p.