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Retrieved 2010-11-09. ↑ "Japanese TV Top Ten Anime". ICV2. March 14, 2001. Retrieved 2010-11-09. ↑ 第22回アニメグランプリ [2000年6月号] [22nd Anime Grand Prix since (2000 June issue)].This changed in KOF2K1 with the introduction of the ratio system. You could now have any combination you wanted, be it two strikers and two characters or even one character and three strikers. These combinations also affected how much damage your characters could take or receive. If you stacked your team with four playable fighters, they would take more damage, but if you went with only one, that fighter would become much stronger. SNK vs. Capcom: Card Fighters 2 Expand Edition (2001, NeoGeo Pocket Color)
This is the follow-up to the first Card Fighter's Clash, but sadly, it only came out in Japan. All of the character cards were redrawn, and more animation was added to give the game a palpable Japanese manga-style look. For the sequel, SNK added 124 additional cards and implemented a reaction card system. When an opponent tried to attack, you could play a reaction card that might let you avoid some of the damage or put additional character cards onto the table. The King of Fighters 2002 (2002, NeoGeo)
Also appearing on: Dreamcast (2003), PlayStation 2 (2004)
Attempting to instill new life into the KOF series, the 2002 edition was a dream match, much like KOF '98 was. A lot of the characters were back with the exception of a chosen few (King, the Sports team), and just about every character was put back onto the team it debuted on, so you could have the classic '96 team of Iori, Mature, and Vice once again.