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The screen scrolled as you moved upward, but the joystick let you backtrack and walk or aim at any angle. People loved this game because it let you climb into and take control of tanks and helicopters, which was a nice change of pace from the standard guns and grenades. Ikari Warriors 2 (1986, Arcade)Also appearing on: Nintendo Entertainment System (1988)
This was the sequel to Ikari Warriors. It appeared barely six months after the first game. Instead of being set in the jungle, Ikari Warriors 2 was set in outer space. Crystalis (1989, Nintendo Entertainment System)
Also appearing on: Game Boy Color (2000)
How do you compete with the Legend of Zelda? You make your own top-down action RPG, set it in the far-flung future, and give the main character amnesia. Unlike Nintendo's Legend of Zelda, a good half of the game was spent exploring the overworld. There were a few dungeons here and there, however, and enough boss battles to keep you on your toes. Like in Zelda, your main goal in the game was to satisfy quests for people as you moved from one location to the next, until you eventually met up with Draygon at the top of a giant floating tower in the sky. People adored this game for its depressing post-nuke story (which was removed from the GBC version) and for the rich cartoon-style graphics, which, in spots, compared favorably to early Super NES games. Ikari III: The Rescue (1989)
Also appearing on: Commodore 64 (1990), NES (1990)
For the final installment in the Ikari series, SNK disarmed Paul and Vance and transformed the game into a top-view beat-'em-up.
Together, they encounter other pirates, bounty hunters, criminal organizations, revolutionaries, secret agents, different types of scientists, soldiers of the morally-ambiguous World Government, and various other friends and foes, as they sail the seas in pursuit of their dreams. Production Concept and creation Eiichiro Oda's interest in pirates began in his childhood, watching the animated series Vicky the Viking, which inspired him to want to draw a manga series about pirates. [2] The reading of pirate biographies influenced Oda to incorporate the characteristics of real-life pirates into many of the characters in One Piece; for example, the character Marshall D. Teach is based on and named after the historical pirate Edward "Blackbeard" Teach. [3] Apart from the history of piracy, Oda's biggest influence is Akira Toriyama and his series Dragon Ball, which is one of his favorite manga. [4] He was also inspired by The Wizard of Oz, claiming not to endure stories where the reward of adventure is the adventure itself, opting for a story where travel is important, but even more important is the goal.
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