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The character designs were certainly a step down from Season 1 (which already didn’t have the greatest designs), and with time, the animation degraded immensely. It wasn’t just the production that took a nosedive though, the plot did too, and it became quite the snoozefest at times.My grading criteria: Story: /25 Art: /10 Music: /10 Characters: /20 Enjoyment /15 Thematic Execution /20
STORY: 7. 5/25
Was this show always this slow and was it really a slice-of-life? There were a few interesting plot points to be explored, but they never really went to solid detail with them. There was the introduction of a new character, Alas=Ramus, who was the new Anya Forger of the season in her cuteness, but where she came from, and who she really is wasn’t really explored well. I remember that Season 1 at least had some fight scenes and villains, but in this season, there was barely anything going to advance the plot, a lot of meandering, random romance elements, and not enough mention of Heaven or Ente Isla to keep things intriguing. This was not the show I remember, I don’t remember it being this boring.
ART: 3/10
The character designs don’t really feel like designs you’d see in a fantasy anime, but more like designs you’d see in CGDCT or slice of life show. They also looked very flat and round at the same time, which was weird. The fight scenes were very disappointing, with a lot of still imagery and janky movement. The production continued to degrade with time, and even simple movements became very awkward.
SNK stumbled during the late 1990s with its NeoGeo CD console, and the buyout by Aruze proved to be catastrophic, but that tumultuous period also produced the NeoGeo Pocket Color--a handheld that gave Nintendo a run for its money and only failed because Aruze shut down SNK's operations throughout the world. Moving ahead, the company's plans to develop software for the PlayStation and Xbox consoles seem like a good idea, at least on paper. Will SNK Playmore succeed in its bid to become a major third-party game developer? Only time will tell. One thing is certain--this is a company known for its ability to adapt and roll with the punches. SNK Playmore continues to keep other companies on their toes with games like Samurai Shodown 5 Special Edition. Above all, SNK's status as one of the most influential players in the video game industry cannot be overstated. If not for SNK, Capcom may never have tried so hard to come up with newer and better installments in the Street Fighter franchise. If not for SNK, companies like Sega and Sammy might not have been pushed to develop their own modular arcade systems. If not for SNK, Nintendo might have waited an additional year before introducing the Game Boy Advance. SNK keeps other companies on their toes, and that's a good thing. Until the final chapter in SNK's history is written, fans of SNK's style of games will still be able to purchase them for their favorite home consoles--even if that console happens to be the NeoGeo AES.
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