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Retrieved October 10, 2022. ^ 陰の実力者になりたくて! しゃどーがいでん(5) (in Japanese). Kadokawa Shoten.
Archived from the
original on April 13, 2023. Retrieved October 10, 2022. ^ 陰の実力者になりたくて! しゃどーがいでん(6) (in Japanese). Kadokawa Shoten. Archived from the original on September 19, 2023. Retrieved September 9, 2023. ^ Hodgkins, Crystalyn (October 27, 2021). "The Eminence in Shadow TV Anime Reveals
Teaser Video, 2022 Debut, Visual, Staff".
Until Capcom's Street Fighter Alpha 3, it was the only game to have such a feature. Art of Fighting (1992, NeoGeo)
Also appearing on: Super Nintendo (1993), Genesis (1994)
The Art of Fighting was the second fighting game to be released by SNK, following the release of Fatal Fury in 1991. Like Fatal Fury, AOF had numerous innovations to it that would not be equaled until very recently. Unlike
other fighting games, AOF had two meters, one designated for vitality and the other for spirit. The spirit bar was used to gauge how many special moves you could use in a fight. For instance, if you threw a fireball, your spirit bar would decrease. Once you ran out of spirit, you couldn't perform your character's special attacks. It was a nice micromanagement factor that no other series has ever implemented. The AOF games were also the first ever to implement scaling and zooming when in a battle. If you walked away from your opponent, the camera would zoom out, giving you a wider view of the battle. Lastly, one awesome visual touch was the ability to actually bruise your opponent during battle, a feature that was not seen in any other game until Midway's Ready 2 Rumble series.
^ はじめの一歩 Vol. 1 (in Japanese). VAP. Archived
from the
original on June 3, 2004. Retrieved January 9, 2020. ^ a b はじめの一歩 Vol.