yusuke kobayashi md
After Inoue started Slam Dunk, he was surprised when he
began receiving letters from readers that said they started playing the sport due to the manga. His editor even told him "basketball was a taboo in this world. " Due to these letters, Inoue decided he wanted to draw better basketball games in the series. [4] With the series, Inoue wanted to demonstrate the feelings from some athletes such as their thoughts when they win, lose or improve at their sport. When he started making Vagabond, he noted that when he was doing Slam Dunk he had a simpler perspective on life as he focused more in victories and success. [5] With the series, Inoue
wants the readers to feel achievements as well as love for the sport. [6] Thinking that his success as a manga artist being largely due to basketball, Inoue organized a Slam Dunk Scholarship for Japanese students as he wanted to give back to the sport by increasing its popularity in Japan. [7] However, when asked about the response from readers to basketball, Inoue
commented that although Slam Dunk is technically a basketball manga, its story could have been done with other sports such as football. [8] He also added that the artwork for the manga was mangalike in comparison to his newer works such as Real. His experiences with basketball also influenced the story from Slam Dunk: as a youth Inoue started playing basketball to be popular with the girls, but later became interested with the sport in and of itself. This was mirrored in the character of Hanamichi Sakuragi, who starts playing basketball to be popular with the girl he likes, to later become truly fond of the game.
Mixx Entertainment. October 22, 1999. Archived from the
original on October 29, 2000. Retrieved August 21, 2011. ^ "Sailor Moon
Volume 1". Mixx Entertainment. October 22, 1999. Archived from the original on October 29, 2000. Retrieved August 21, 2011. ^ "Sailor Moon Volume 1". Mixx Entertainment.
p. 295. ISBN 978-1-63353-733-0. Archived
from the original on November 17, 2021. Retrieved April 20, 2020. ^ a b c "Interview : Hiromu Arakawa". Animeland (in French).
Asuka Editions (189). January 2013. Archived from the original on October 22, 2015. Retrieved September 10, 2013.