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^ Rapir, Jess (March 6, 2020). "'Kingdom' Creator Admits To Unexpected Global Success Of K-Drama, Teases Worldwide Scale Production In Next Seasons". Business Times. Retrieved July 15, 2021. ^ Miller, Matt (December 18, 2019). "Netflix's Next Horror Series Brings a Stylish Zombie Plague to Korea's Joseon Dynasty".

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She would be the character designer for several future Castlevania titles. [75] Igarashi said it began development as "something of a side story series". From the outset, the game was supposed to take the franchise in a new direction. [66] The gameplay took a departure from the original platforming entries, instead adopting nonlinear exploration and role-playing game elements, which were last seen in Simon's Quest. The critical reaction to Simon's Quest and its gameplay allowed them to pitch Symphony of the Night to Konami. [9] Igarashi was eventually asked to finish the game as the assistant director after Hagihara was promoted to head of the division. [76] On release, Symphony of the Night was well-received and became a sleeper hit, but its commercial performance was mediocre, particularly in the United States where it was meagerly publicized. [25] The first Castlevania game to feature 3D computer graphics began development in 1997 on the Nintendo 64 by Konami Computer Entertainment Kobe (KCEK) as Dracula 3D. [77] Like most of its predecessors, it was an action-adventure and platforming game. It was eventually released as Castlevania in 1999 and received an expanded version titled Castlevania: Legacy of Darkness during the same year. [25] KCEK's last Castlevania game was the acclaimed Circle of the Moon,[78] released as a launch title for the Game Boy Advance in 2001. Sword Art Online official website (in Japanese). Aniplex. Archived from the original on March 24, 2018. Retrieved March 24, 2018. ^ "LiSA to Sing Sword Art Online Anime's Opening". Anime News Network. Archived from the original on May 28, 2023. Retrieved May 28, 2023. ^ 「陰の実力者になりたくて!」2期 血の女王・エリザベートは早見沙織、559は伊藤美来. Comic Natalie (in Japanese). Natasha, Inc.
It adapts the light novel's seventh volume. [31] Spin-offs[edit] A spin-off manga illustrated by Shoko Iwami, titled Mushoku Tensei: Roxy Gets Serious (無職転生 ~ロキシーだって本気です~, Mushoku Tensei: Rokishī Datte Honki Desu), was serialized online in Kadokawa Shoten's ComicWalker website from December 21, 2017,[32] to July 14, 2023. [33] Twelve tankōbon volumes were published from March 22, 2018,[34] to August 23, 2023. [35] Seven Seas Entertainment licensed the manga in September 2019 for print and digital release. [36] A second spin-off manga illustrated by Kaede Nogiwa, titled Mushoku Tensei: 4-koma ni Natte mo Honki Dasu (無職転生 ~4コマになっても本気だす~, lit. "Jobless Reincarnation: I'll Be Serious Even in 4-koma"), was serialized in ASCII Media Works' Comic Dengeki Daioh "g" magazine from October 25, 2018,[37] to August 27, 2020. [38] Three tankōbon volumes were published from October 26, 2019,[39] to December 26, 2020. [40] A third spin-off manga illustrated by Take Higake, titled Mushoku Tensei: Eris Sharpens Her Fangs (無職転生~エリスは本気で牙を砥ぐ~, Mushoku Tensei: Eris wa Honki de Kiba o Togu), was serialized online on Square Enix's Gangan Online service from March 15 to October 11, 2022. [41][42] It was compiled into a single tankōbon volume, published on November 25 of the same year. [43] Square Enix's Manga Up! service published the manga in English on November 24, 2023. [44][45] An anthology manga illustrated by various artists was published by Media Factory in three volumes from March 22, 2019, to December 23, 2020.