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[67] Of the twelve games made in Japan, Broken Angel, Curse of the Crimson Elixir, Dual Sympathy, and Fullmetal Alchemist: Brotherhood have seen international releases. Arakawa oversaw the story and designed the characters for the RPG games, while Bones—the studio responsible for the anime series—produced several animation sequences. The developers looked at other titles—specifically Square Enix's
action role-playing game Kingdom
Hearts and other games based on manga series, such as Dragon Ball, Naruto or One Piece games—for inspiration. The biggest challenge was to make a "full-fledged" game rather than a simple character-based one. [68] Tomoya Asano, the assistant producer for the games, said that development took more than a year, unlike most character-based games. [69] Funimation licensed the franchise to create a new series of Fullmetal Alchemist-related video games to be published by Destineer in the United States. [70] Destineer released its first Fullmetal Alchemist game for the Nintendo DS, a translation of Bandai's Dual Sympathy, on December 15, 2006, and said that they plan to release further titles. [71] On February 19, 2007, Destineer announced the second game in its Fullmetal Alchemist series, Fullmetal Alchemist: Trading Card Game, based on the trading card game of the series, which was released on October 15 of that same year for the Nintendo DS, in North America only. [72][73][74] The massively multiplayer
online role-playing game MapleStory received special in-game items based on the second anime series in 2010. [75] Art and guidebooks[edit] Cardback to the Fullmetal Alchemist TCG The Fullmetal Alchemist has received several artbooks. Three artbooks called The Art of Fullmetal Alchemist (イラスト集 FULLMETAL ALCHEMIST, Irasuto Shū Fullmetal Alchemist) were released by Square Enix; two of those were released in the US by Viz Media.
英文版ロボット: Loving the Machine. Kodansha International. pp. 69–72. ISBN 978-4-7700-3012-2. ^
Saito & Azuma 2009, p. 94. ^ Fujie & Foster 2004, p. 76. ^ Ledoux, Trish (1997). Anime Interviews: The First Five Years of Animerica, Anime & Manga
Monthly (1992–97).
Cambridge University Press. ISBN 0-521-63729-5. ^ Jozuka, Emiko (July 29, 2019). "How anime shaped Japan's
global identity". CNN Style.
Retrieved October 22, 2019. ^ Humphrey, Ryan. "Bartkira. com". Retrieved December 16, 2015. ^ "Half-Life – Akira References".