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m. JST. [62] ^ The first cour's finale was a one-hour special that aired the 12th and 13th episodes back-to-back. [64] ^ The second cour's finale was a one-hour special airing the 25th and 26th episodes back-to-back. [67] References[edit] ^ a b c "The Official Website for Bleach". Viz Media. Archived from the original on January 3, 2021. Retrieved January 5, 2021. ^ ONE PIECE1000話記念、ジャンプ作家が描く「もし〇〇が海賊船の船長だったら?」. Comic Natalie (in Japanese). Natasha, Inc.[27][28][29][30][31][32] Licenses for SNK's game production and development rights to its franchises were sold to several other companies. These included BrezzaSoft, which produced The King of Fighters 2001, such as South Korean-based Eolith, which produced The King of Fighters franchise between 2001 and 2002, and Mega Enterprise, which produced Metal Slug 4. [13] In 2001, the Neo Geo family ended. It was briefly revived 11 years later with the Neo Geo X. [13] At the time of established (2001–2016)[edit] Established as Playmore Corporation on August 1, 2001. [2][33] It was originally an affiliate of the former SNK. Initially, it was a legal company specializing in copyright management services, and it would be incorrect to refer to the former SNK as its predecessor company. On October 30, of the same year, the company won the company's intellectual property rights in a bid made during the bankruptcy of the former SNK. To re-establish its presence in the gaming market, Playmore acquired BrezzaSoft and its former SNK developers, as well as Japan-based Neo Geo developer Noise Factory. Sun Amusement, a Japanese commercial games distributor, was acquired by SNK to provide the company with an arcade distribution outlet in Japan. International offices were established in South Korea, Hong Kong, and the United States under the name SNK NeoGeo for commercial and, later, consumer gaming distribution.
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