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But Yuji is different than Naruto, and so Megumi isn't Sasuke. To me, their appraoch to not just life, but also saving life is refreshing. Yuji He won't kill because he doesn't want to taint his soul. He doesn't want it to be an option in his mind versus not killing because it's wrong. It's selfish, and there's nothing wrong with that. His familial relationships are kinda loosely set up.Gone were some of the more campy characters such as Earthquake and Tam-Tam, and in was a new system called slash/bust (or chivalry/treachery). The slash/bust system was a play on the code of the samurai and allowed you to use slightly different versions of your chosen fighter. Other minor additions to the gameplay included air blocking, sidestepping/dodging, and POW charge. Although the changes in the game were for the better, many people felt that the series had fallen with Shodown III. Perhaps it was the change in theme or the absence of many fan favorites, but many gamers still feel this is one of the weaker installments in the series. Art of Fighting 3: The Path of a Warrior (1996, NeoGeo)
The final game in the Art of Fighting series had Robert Garcia as the star, shoving aside Ryo and his family problems. On the hunt for a woman named Freia, Robert traveled back to his homeland to answer some unsolved mysteries. It's easy to see why SNK ended the series here; just about all of the innovations that had been made were in the first game, and the last two installments did nothing to further the series. While the difficulty had been toned down significantly, there was nothing here aside from some new faces on the roster, namely Kasumi, Rody, Sinclair, Wang, and Jin. The King of Fighters '96 (1996, NeoGeo)
Also appearing on: PlayStation (1997), Saturn (1997)
If you ask any hardcore KOF fan which game was the best in the series, he or she will either say the '98 edition or this one. KOF '96 was the point that the series hit its prime.