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The issue with Re:Zero is that its death and gore exists for itself. It exists to shock and enrage the viewer, rather than serving as a product of the setting or as a vehicle for more substantial themes. For some people,
this works, and throwing a character through a hurricane of awfulness is enough to instil sympathy. That's great, and I don't hold any ill will against these people. If anything, I am envious of how easily they can feel emotion. What actually bothers me is how effortless this method of storytelling truly is, and the audacity Re:Zero has to pretend it is something profound and on-par with film, as it did in the credits of the fifteenth episode. Re:Zero is visceral and sensually striking, and yet ever so empty.
"Empty" can easily be used to describe the characters as well. Emilia, for example, exists as little more than a personification of the average anime fan's ideal woman, similar in many ways to Asuna from Sword Art Online, and lacking in any meaningful characterisation besides her occasionally getting upset at Subaru. It's even more baffling that Subaru chooses her in the world of romance when she has done very little to win over his affection or help him, aside from giving him a place to stay for a couple days. She may as well not even exist-- the only reason she even does is to create more senseless
tragedy for Subaru.
[136] Charles Solomon, a writer for The New York Times and Los Angeles Times, praised the moral seriousness of Gon, a quality that gives the protagonist "an appeal his relentlessly upbeat
counterparts lack". [137][138] Publishers Weekly gave a positive review to the first volume of the manga, stating that Togashi "shows a deft touch" with its standard story, calling his artwork "clear and graceful", and mentioning that his characters are "endearing and complex". [139] While Rika Takahashi of EX. org and Claude J. Pelletier of Protoculture Addicts found the art style in Hunter × Hunter to be much
simpler than Togashi's two previous serializations, Level E and YuYu Hakusho, both reviewers appreciated the intricate narrative and characters. [10][3] Anime Reception 1999 Series The first Hunter × Hunter anime series has enjoyed much more modest popularity than its manga source.
2 inches (130x80x31mm)3. 1x5. 3x1. 1 inches (135x78x24mm) Weight6. 9 ounces (195 grams)5 ounces (140 grams)
Operating Time40 hours, 2 AA batteries15 hours, 2 AA batteries CPUToshiba TLCS-900/H 16-bit, 6. 144MHzZ80 8-bit, 8MHz Memory12KB Work RAM, 16KB Video RAM32KB Work RAM, 16KB Video RAM Screen45x48mm,
reflective LCD, 160x152 resolution43x38mm, reflective LCD, 160x144 resolution Colors4,096 possible, 146 simultaneous32,000 possible, 56 simultaneous Sprites Per Frame6440 Minimum/Max Sprite Size8x8 pixels8x8 pixels, 8x16 pixels Sound6-Channel Stereo, Dedicated Z80 CPU (3MHz) for sound4-Channel Stereo Cartridge Size Limit32mb (4MB)64mb (8MB) Bold = better. SNK never officially put the monochrome NeoGeo Pocket on sale in North America or Europe, but customers in these regions could mail-order the system and its games through the snkusa. com Web site. In total, SNK USA sold two NeoGeo Pocket units between the months of April and August in 1999. Two. Ouch.