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1. 8 Boku no Hero AcademiaChapitre 4118. 1 Boruto: Naruto Next GenerationsChapitre 805. 7 Boruto: Two Blue VortexChapitre 57. 3 BouncerChapitre 797. 6 Chainsaw ManChapitre 1528.September 9, 1994. On a single day in Japan, SNK sold through the entire first run of 25,000 NeoGeo CD consoles. Internally, the NeoGeo CD was nothing more than a NeoGeo AES with a CD drive and 56 megabits (7 megabytes) of internal memory. SNK also stopped producing its huge arcade-style joysticks in favor of a gamepad that was cheaper to manufacture and more in line with the existing game controllers of the time. The system itself still cost $300, but games for the NeoGeo CD were priced at a mere $40. From that point on, new games would come out for the CD unit just a couple of months after the corresponding MVS/AES versions. The only difference in the software was the loading times that came along as a result of the slower CD-based medium, a shortcoming that soon became the common complaint among many NeoGeo CD owners. The benefit of the cartridge medium is that data can be moved from ROM chip to system memory in just milliseconds, which means that the transition from one scene to the next appears instantaneous to the player. The loading time in between stages in a typical NeoGeo CD game, such as King of Fighters '94, was 20 to 30 seconds--a nearly unbearable amount of time to wait between matches in a fighting game. It didn't help that the "Now Loading" message that popped up during these transitions came in the form of a goofy-looking monkey banging on a pair of conga drums. Ask any NeoGeo CD owner, and they'll tell you they absolutely hate that monkey.
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