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[135]: 199 [152] Sailor Moon has been called "the biggest breakthrough" in English-dubbed anime until 1995, when it premiered on YTV,[13]: 10–11 and "the pinnacle of little kid shōjo anime". [153] Cultural anthropologist Rachel Thorn said that soon after Sailor Moon, shōjo manga started appearing in book shops instead of fandom-dominated comic shops. [154] The series are credited as beginning a wider movement of girls taking up shōjo manga. [135][155] Canadian librarian Gilles Poitras defines a generation of anime fans as those who were introduced to anime by Sailor Moon in the 1990s, saying they were both much younger than other fans and were also mostly female. [152] Historian Fred Patten credits Takeuchi with popularizing the concept of a Super Sentai-like team of magical girls,[156][157] and Paul Gravett credits the series with revitalizing the magical girl genre itself. [158] A reviewer for THEM Anime Reviews also credited the anime series with changing the genre—its heroine must use her powers to fight evil, not simply have fun as previous magical girls had done. [159] The series has also been compared to Mighty Morphin Power Rangers,[12][160] Buffy the Vampire Slayer,[13]: 281 [161][162] and Sabrina the Teenage Witch. [163] Sailor Moon also influenced the development of Miraculous: Tales of Ladybug & Cat Noir, W. I. T. C.

Archived from the original on November 29, 2021. Retrieved November 29, 2021. ^ BOOKランキング 1位~20位. Oricon News (in Japanese). November 29, 2021. Archived from the original on November 28, 2021. Retrieved November 28, 2021. ^ 冨樫義博展の開催が決定。『ハンターハンター』『幽遊白書』『レベルE』など名作原画が一挙公開。冨樫先生直筆メッセージも到着. Famitsu (in Japanese). July 4, 2022. Archived from the original on July 4, 2022.

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Watching the pair of them living their unorthodox lives together never fails to make me smile.
Then there's half a dozen other girls as well, either side characters or main characters introduced later on in the story who also conveniently enough end up falling in love with Bell (shocking, I know) so Danmachi is definitely a harem in the end even if MAL might not have it tagged as one. That being said it doesn't really focus on the harem elements all that much; it's mostly a secondary factor. The main attention is pretty much always on the adventuring aspect itself.
The plot progression of Danmachi is fairly straightforward. It basically follows Bell's struggles as well as how his relationships progress with the other adventurers he ends up encountering during them. You can probably imagine what a shounen adventure anime about RPG dungeon crawling is like, and that image is probably dead on as far as Danmachi is concerned. What I really like about it though is how it manages to present the dungeon as an environment. It actually feels threatening and ominous the deeper you get inside it. Have you ever ended up in a zone that is way too difficult for your character's current level when playing an RPG, and you can't manage to find a way to get back out alive? I mean in the kind of game where you only have one life, or at least you really can't afford to die? That's kind of the same feeling as Danmachi manages to give off to the viewer. As a result, the harder fights in the story feel awfully tense and relatable to any somewhat experienced gamer watching it. In the September 2021 issue of Ultra Jump, Araki stated in the author's notes that part 9 of the series, tentatively titled "JOJOLANDS" and later finalized as The JoJoLands, would begin following a short break. [17] It began on February 19, 2023. [18] Between 2002 and 2009, the first six parts in the series were re-released by Shueisha in bunkoban format;[19] Steel Ball Run was re-released in the format in 2017 and 2018. [20] A sōshūhen omnibus series recreating the first four parts as they originally appeared in Weekly Shōnen Jump (including color pages, promotional text, and next chapter previews) was published between 2012 and 2016. [21] Since 2012, all eight parts in the series have been digitally colored and distributed by Shueisha for smartphones and tablet computers under the brand name "JOJO-D". [22] A premium hardcover release of the first three parts was published under the brand "JoJonium" between 2013 and 2015. [23] In the early 1990s, Viz Media reportedly had plans for an English-language release of JoJo's Bizarre Adventure in North America as The Strange Adventures of Jojo;[2] in 2002, the series was unsuccessfully considered for release as monthly comic books. [2] Between November 2005 and December 2010, Viz published Stardust Crusaders, the most well-known part in the series, in 16 volumes. [24][25] However, the company changed the names of several characters and Stands due to copyright concerns and censored certain scenes, including scenes of animal violence redrawn by Araki himself. [2] In 2013, Viz expressed further interest in localizing the series, but explained its difficulties in doing so due to Araki's numerous references to real musicians and fashion designers. [26] Viz began publishing the JoJonium release of Phantom Blood digitally in September 2014, with a three-volume hardcover print edition following throughout 2015.
net(JP) 手塚治虫 公式サイト (in Japanese). Tezuka Productions. Archived from the original on May 25, 2015. Retrieved July 15, 2015. ^ "どろろ". 電子かたりべ.