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August 12, 2023. Archived from the original on July 31, 2023. Retrieved July 29, 2023. ^ Pineda, Rafael Antonio (July 3, 2017). "Seven Seas Licenses Made in Abyss, Nameless Asterism, Soul Liquid Chambers, Getter Robo Devolution Manga (Update)". Anime News Network.In 1999, SNK opened the Neo Geo World Tokyo Bayside amusement park as part of the Palette Town entertainment complex in Odaiba, Tokyo equipped with attractions such as Ferris wheels and roller coasters. A large-scale tie-in was established with the Fujisankei Communications Group, owners of the nearby television station Fuji TV, and was frequently promoted in various media. However, by the late 1990s, the 2D fighting game boom, which had been behind much of SNK's recent success, had come to an end, and both the Neo Geo CD and Hyper Neo Geo 64 failed to meet sales expectations. At the same time, the Neo Geo Pocket, while initially selling well, began to fall behind in the market after the release of the Game Boy Color, and Neo Geo World Tokyo Bayside quickly lost attendance after the re-opening of Yokohama Cosmo World a few months later, with the park considered to be a massive failure. In addition, the arcade game magazine Gamest, one of the biggest promoters of SNK titles, ceased publication after its publisher Shinseisha declared bankruptcy in 1999. Bankruptcy due to civil rehabilitation failure (2000–2001)[edit] SNK had focused on the booming arcade industry for the 1990s, but as interest in arcades fell in favor of home and portable consoles going into the 2000s, they were unable to adjust to the changing market, with their recent hardware releases selling poorly and attempts to diversify into new markets such as amusement parks failing. SNK tried to develop more titles for the home console market, such as Shinsetsu Samurai Spirits Bushidō Retsuden, Athena: Awakening from the Ordinary Life, Koudelka, and Cool Cool Toon, but as none of them sold well it left the company's financial situation in a dire state. In January 2000, SNK's poor financial status led to its acquisition by Aruze, a company known for its pachinko machines and the parent company of its competitor SETA. Instead of developing video games using SNK's intellectual properties, Aruze manufactured pachinko machines that featured popular series such as King of Fighters. SNK saw little success in the video game market. [19] The same year, Capcom agreed to create a series of fighting games featuring both companies' fighting game characters.
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