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2Novels 3. 3Anime 3. 4Video games 4Reception and legacy 5Notes 6References 7Further reading 8External links Toggle the table of contents Captain Tsubasa 32 languages العربيةAsturianuBanjarBân-lâm-gúCatalàالدارجةDeutschΕλληνικάEspañolفارسیFrançais한국어Bahasa IndonesiaItalianoLatviešuLëtzebuergeschMagyarمصرىBahasa MelayuNederlands日本語PolskiPortuguêsРусскийSimple EnglishSrpskohrvatski / српскохрватскиSvenskaไทยTürkçeTiếng Việt粵語中文 Edit links ArticleTalk English ReadEditView history Tools Tools move to sidebar hide Actions ReadEditView history General What links hereRelated changesUpload fileSpecial pagesPermanent linkPage informationCite this pageGet shortened URLDownload QR codeWikidata item Print/export Download as PDFPrintable version In other projects Wikimedia Commons From Wikipedia, the free encyclopedia Japanese manga series You can help expand this article with text translated from the corresponding article in Japanese. (April 2018) Click [show] for important translation instructions. Machine translation, like DeepL or Google Translate, is a useful starting point for translations, but translators must revise errors as necessary and confirm that the translation is accurate, rather than simply copy-pasting machine-translated text into the English Wikipedia. Consider adding a topic to this template: there are already 3,788 articles in the main category, and specifying|topic= will aid in categorization. Do not translate text that appears unreliable or low-quality. If possible, verify the text with references provided in the foreign-language article. You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation. A model attribution edit summary is Content in this edit is translated from the existing Japanese Wikipedia article at [[:ja:けものフレンズ]]; see its history for attribution. You should also add the template Translated|ja|けものフレンズ to the talk page.

And it was Capcom that reaped the majority of revenue from those games. For SNK's part, the company developed and released two SNK vs. Capcom games for the NeoGeo Pocket Color handheld--Match of the Millennium, a fighting game, and Card Fighter's Clash, a card battle game in the spirit of Konami's Yu-Gi-Oh!. Both games sold approximately 50,000 copies, but that didn't add much to SNK's bottom line, nor were their releases the result of any action on Aruze's part. Aruze did follow through on its desire to use SNK's intellectual property to make Pachinko machines based on the King of Fighters and Metal Slug franchises, however, which irked SNK's founder, Kawasaki, to no end. King of Fighters 2001 was developed by Eolith and published by BrezzaSoft, which is now part of SNK Playmore. Subsequently, Kawasaki and a handful of SNK executives left the company. Rather than preside over his company's stagnation and downfall, Kawasaki, along with five other former SNK executives, funded the formation of a new entertainment company, called BrezzaSoft. Aruze then decided to shutter all of SNK's operations outside of Japan. SNK USA, then called SNK Entertainment, closed. The North American rights to MVS coin-op distribution were sold to Apple Industries, and the rights to the Neo Print photo system were sold to Apple Photo Systems.

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A titular role-playing video game based on Part 3 was released for the Super Famicom in 1993, and several fighting games have been released, including JoJo's Bizarre Adventure: Heritage for the Future in 1998, JoJo's Bizarre Adventure: All Star Battle for the series' 25th anniversary in 2013, and JoJo's Bizarre Adventure: Eyes of Heaven in 2015. [42] Characters from JoJo's Bizarre Adventure have also been featured in various Weekly Shōnen Jump cross-over games. Light novels Several light novels based on the manga have been written, each by a different author, but all including illustrations by Araki. The first, based on Part 3, was simply titled JoJo's Bizarre Adventure, released on November 4, 1993, and written by Mayori Sekijima and Hiroshi Yamaguchi. [60] Le Bizzarre Avventure di GioGio II: Golden Heart/Golden Ring,[j] written by Gichi Ōtsuka and Miya Shōtarō and based on Part 5, was released on May 28, 2001. [61] Both novels received Italian translations and releases; the first in 2003 with the subtitle The Genesis of Universe,[62] and the second in 2004. [63] In 2000, it was announced that Otsuichi was writing a novel based on Part 4. It proved difficult to complete; in Kono Mystery ga Sugoi! 2005, Otsuichi claimed to have written over 2000 pages, but thrown them all out. [64] His work, The Book: JoJo's Bizarre Adventure 4th Another Day, was released on November 26, 2007. [65] In April 2011, it was announced that Nisio Isin, Kouhei Kadono, and Ōtarō Maijō were each writing light novels in celebration of the series' 25th anniversary. [66] Kadono's, titled Purple Haze Feedback,[k] was released on September 16, 2011, and based on Part 5. Anime News Network. Archived from the original on 21 April 2023. Retrieved 21 April 2023. ^ Pineda, Rafael (21 July 2023). "Boruto Manga Returns on August 21 With 'Two Blue Vortex' Arc". Anime News Network. Archived from the original on June 23, 2020. Retrieved October 10, 2018. ^ Oppliger, John (September 27, 2005). "Ask John: Why Does Anime Use Filler Episodes?". AnimeNation.
Hiei, Kurama, and Kuwabara arrive to help Yusuke fight Younger Toguro, who attacks his older brother. Yukina heals Kuwabara's mortal injury. Younger Toguro is defeated by Yusuke's Spirit Gun. The bet lost, Sakyo closes the rift and commits suicide. In a mid-credits scene, Elder Toguro is shown to be alive, but only his severed head struggling to regenerate, on a beach. Production[edit] Development[edit] A Japanese live-action adaptation of Yoshihiro Togashi's YuYu Hakusho manga was announced by Netflix on December 16, 2020. Netflix contents acquisition director Kaata Sakamoto serves as executive producer and Akira Morii produced the series at Robot. [1][2][3] Netflix signed a multi-year contract with Toho Studios to lease two of their Tokyo stage facilities, and YuYu Hakusho is their first production there. [3] On July 15, 2022, it was reported that Shō Tsukikawa would serve as series director, with Tatsurō Mishima handling the scripts and Ryō Sakaguchi serving as the visual effects (VFX) supervisor. [4] Tsukikawa, who was a fan of the original series as a child, felt that combining the entertaining aspects with the story's serious themes would make for an interesting live-action series. [5] Togashi gave Netflix and the showrunners creative freedom; Sakamoto said the original creator's only request was for them "to ensure a great quality adaptation.