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^ "HUNTER x HUNTER -The LAST MISSION-". Archived from the original on January 11, 2013. ^ "Gekijoban Hunter × Hunter". Box Office Mojo. Archived from the original on March 4, 2016. Retrieved September 30, 2013.In this manner, Ellis noted that if the other two parts were never greenlit, the first work "doesn't demand the presence of the other two parts for it to work as its own thing". [7] Due to the limited time, Ellis opted to drop Grant Danasty, a pirate character in the game; Ellis noted that besides "the stupid name", he felt the pirate was misplaced in the setting and that the limited run time would not allow him to develop the character fully. [7] Sometime around 2008, work on the production stalled, and entered development hell. [8] Ellis had completed his script in June 2008, and the show's production blog had said in August 2008 that they were shopping around the idea as a theatrical release, but no further updates followed before the blog was quietly deleted. [7] Around 2012, Adi Shankar was approached to direct a live-action version of Ellis' script. Shankar, who at the time had just finished work as executive producer of Dredd, said that the party was looking to make a film in the style of the Underworld films with a similar budget, representative of a small studio with large independent backing. Shankar turned the opportunity down, saying it felt "250 percent wrong", as he had deep respect for the original game and felt the live-action version would not treat it well. [9] Following this, Shankar stepped back from Hollywood to pursue more self-published works, stating that "the major studios were blatantly disrespecting fandom" as a reason he turned down the offer. [9] The show was revitalized when Powerhouse Animation Studios's Sam Deats was able to negotiate a deal with Netflix for the production, using the existing scripts that had been written nearly a decade prior. Powerhouse reached out to Frederator to help with the show's production. [8] According to Ellis, Netflix was very positive about his original scripts that he wrote in 2007, and so he had to only make a few changes to fit the Netflix format while staying true to the version of the script Konami had accepted.
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