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They shifted the business model at that point, and the new strategy was to market the arcade versions primarily. The home version was really more as extra income and less as SNK's featured product. Sony's PlayStation was clearly a mood changer for the release of the NeoGeo CD. Although SNK later spent money to market the NeoGeo CD, there was definitely a different mood around the office with this new product and lowered expectation due to Sony's machine. GS: You experienced your share of ups and downs during your time at SNK. Among them, the censored release of the home AES version of Samurai Shodown and the poorly managed US release of the NeoGeo CD unit. Can you provide some background as to why Samurai Shodown was censored in the US and what reactions were inside the company toward selling the edited game? SNK of America didn't realize the US version of Samurai Shodown was censored until it was too late to do anything about it. CO:To be honest, we didn't know that Samurai Shodown was edited until it was too late to do anything about it. SNK Japan had started to release home versions of English games to Europe before sending them to the US and didn't give us any input into how a particular game would be localized for the North American market. By the time that Samurai Shodown had reached our warehouse, gray-market versions from Europe had already penetrated the US region, so the company was already in a hurry to just release the game already. Personally, I loved this game from the start.Archived from the original on March 7, 2022. Retrieved February 23, 2021. ^ "Ragna Crimson, volume 5". Square Enix. Archived from the original on March 21, 2022. Retrieved March 21, 2022. ^ Moure, Dani (March 14, 2005). "Yu Yu Hakusho Vol. #01". Mania. com.
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