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^ "Haikyu!!, My Love Story!!, Sunny Win Shogakukan
Manga Awards".
Anime News Network. Archived from the original on September 10, 2018. Retrieved April 27, 2016. ^ Loveridge, Lynzee (February 4, 2013). "Japanese Bookstores Recommend 15 Top Manga of 2013". Anime News Network. Archived from the original on October 8, 2013. Retrieved June 9, 2020. ^ "Honya Club's Zenkoku Shoten'in ga Eranda Osusume Comic 2013 ranking" (in Japanese). Honya Club.
[74] Joining the staff was artist Ayami Kojima, who was hired to introduce a new look for Castlevania. She would be the character designer for several future Castlevania titles. [75] Igarashi said it began
development as "something of a side story series". From the outset, the game was supposed to take the franchise in a new direction. [66] The gameplay took a departure from the original
platforming entries, instead adopting nonlinear exploration and role-playing game elements, which were last seen in Simon's Quest. The critical reaction to Simon's Quest and its gameplay allowed them to pitch Symphony of the Night to Konami. [9] Igarashi was eventually asked to finish the game as the assistant director after Hagihara was promoted to head of the division. [76] On release, Symphony of the Night was well-received and became a sleeper hit, but its commercial performance was mediocre, particularly in the United States where it was meagerly publicized. [25] The first Castlevania game to feature 3D computer graphics began development in 1997 on the Nintendo 64 by Konami Computer Entertainment Kobe (KCEK) as Dracula 3D. [77] Like most of its predecessors, it was an action-adventure and platforming game. It was eventually released as Castlevania in 1999 and received an expanded version titled Castlevania: Legacy of Darkness during the same year.
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