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Retrieved January 8, 2022. ^ a b Smith, David (November 10, 2007). "The Fall of Geneon". IGN. Archived from the original on February 28, 2015. Retrieved February 3, 2018. ^ Loo, Egan (December 31, 2008). "FUNimation Entertainment to Distribute Samurai Champloo". Anime News Network. Archived from the original on January 25, 2021. Retrieved January 8, 2022.When pressed, he told interviewers that he liked Snatch, but did not use it as a model. [7] Bleach's fight choreography is instead constructed with the aid of rock music, which the author listens to while imagining the fights in order to give him a sense of pacing for the panel cuts and change of angles through the scenes. [8] Kubo prefers to draw realistic injuries in order to render the fight more impactful, by making the readers feel the pain the characters are feeling. [9] Bleach's fight scenes are often broken up with brief gags, which the author inserts when he grows bored during the illustration process. [8] Bleach's plotting process is focused around character design. When writing plotlines or having difficulties generating new material, Kubo begins by thinking of new characters, often en masse, and rereading previous volumes of Bleach. [2][9] Kubo has said that he likes creating characters that have outward appearances that do not match their true nature—an element that can be found in many Bleach characters—as he is "attracted to people with that seeming contradiction" and finds an "urge to draw people like that" when he works. [10] The terminology used in Bleach has a variety of inspirations, with each category of characters bearing a different linguistic theme. Many of the names for swords and spells used by Soul Reapers were inspired by ancient Japanese literature. Hollows and Arrancars use Spanish terms. Fullbringers use English vocabulary, with names referencing rock music, and finally, both Quincy and Bounts draw on the German language.
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