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[135] Relying solely on the Dempsey Roll to win led him to progressively more dangerous matches as his opponents picked apart the technique’s weaknesses and found ways to neutralise it. [136] To give an example, it is stated by Kamogawa that Ippo's signature move was not only a strength, but also a weakness, since the Dempsey Roll is weak against counters. [137] This stylistic disadvantage compelled the Kamogawa gym to avoid the long-awaited match between Ippo and Miyata, as it was seen as a hopeless endeavour. [138][139] The drawback was eventually exploited by the counter-puncher Sawamura, who challenged Ippo for the JBC title. [140][141] Most importantly, as noticed by Ippo, the passive procedure of waiting for the opponent to throw a punch before closing in resulted in him losing the initiative and forgoing the use of his left to claim the first strike, as is noticeable by the gradual neglect and eventual discardment of his jabbing. [142][143] This was a direct contradiction to the style Kamogawa originally envisioned for Ippo, which revolved around “hitting before being hit”. [144] Prior to his first performance on the world stage, Ippo's one-dimensional style was described by Eiji Date as too simplistic for the world level. [145] This idea was reinforced in the night of the fight by Ippo's opponent, Alfredo González, who judged his boxing as outdated and technically unremarkable. [146][147] Despite all of the complications the Dempsey Roll would bring, this was thought of by Kamogawa as a necessary evil, a sacrifice in order to achieve victory. [148] In the long run, all of the trials and tribulations Ippo confronted may have been the setup to an immense payoff, in the form of a weapon even stronger than the Dempsey Roll that would also conquer all of its weaknesses. In Other Media Video Games Main Article: List of Hajime no Ippo games
Being the main character of the Hajime no Ippo series, Ippo is playable in every video game from Hajime no Ippo on the Playstation, to Hajime no Ippo: Fighting Souls on mobile devices.

(Deceased)† Hitokui (Deceased)† Henna Oyag Koba K Usanksai (Former)‡ Sard Tohenbok (Former)‡ Tacobo Unknown reward: Patrick Redfield Mobu Head (Deceased)† Red Arrows Pirates (Deceased)† Dareda Dontacos (Former)‡ Others: Gill Bastar Mikio Itoo Related ArticlesBounties: List of Bounties Gallery of Bounties Others: Pirates Bandits World Government Justice Bounty Hunters Cross Guild [v · e · ?]Davy Back FightCanon Participants: Foxy Porche Hamburg Kibagaeru Fanged Toad Pirate Crewmembers Capote Monda Pickles Big Pan Nami Usopp Tony Tony Chopper Nico Robin Roronoa Zoro Sanji Monkey D. Luffy Announcers: Itomimizu Chuchun Civilians: Tonjit Shelly Anime Only Participants: Mashikaku Chiqicheetah Jube Girarin Komei Dojaku Kansho Franky Brook (Expelled before participating)* Other: Rokuroshi (Head Referee) (Non-Canon)≠ AbilitiesDevil Fruit Based: Noro Noro no Mi Gomu Gomu no Mi Hito Hito no Mi Hana Hana no Mi Fighting Style Based: Fish-Man Karate No Sword Style Afro Gorilla Puncher Gorilla Puncher 13 Gorilla Puncher 18 (Non-Canon)≠ Related ArticlesStory Arcs: Long Ring Long Land Arc Adventure of Nebulandia (Non-Canon)≠ Locations: Pirate Island Long Ring Long Land Kinoko Island (Non-Canon)≠ Locomotions: Sexy Foxy Fanged Toad Pirates' ship Cutie Wagon Going Merry Taru Tiger Harem No Tango (Non-Canon)≠ Kani Crane (Non-Canon)≠ Kaji King (Non-Canon)≠ Oyakata Bune (Non-Canon)≠ Look Special (Non-Canon)≠ Mother Ship Coaster (Non-Canon)≠ Tarumanma (Non-Canon)≠ Ma Ikkada (Non-Canon)≠ Others: Pirate Jolly Roger [v · e · ?]OfficersCanonStraw Hat Grand Fleet: Roronoa Zoro Nami Usopp Sanji Tony Tony Chopper Nico Robin Franky Brook Jinbe Cavendish Bartolomeo Sai Ideo Leo Hajrudin Orlumbus Red Hair Pirates: Benn Beckman Lucky Roux Yasopp Limejuice Bonk Punch Monster Building Snake Hongo Gab Cross Guild: Crocodile Dracule Mihawk Buggy Pirates/Buggy's Delivery (Former)‡: Alvida Galdino Mohji Cabaji Richie Black Cat Pirates: Sham Buchi Krieg Pirates: Gin Pearl Ideaman Arlong Pirates (Former)‡: Chew Kuroobi Hatchan (Former)‡ Nami (Former)‡ Baroque Works (Former)‡: Mr. 1 Miss Doublefinger Mr. 2 Bon Kurei Mr. 3 Miss Goldenweek Mr. 4 Miss Merry Christmas Mr.

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Depuis dix ans, Fuuko est atteinte d'une condition spéciale qui apporte un grand malheur à quiconque la touche. Cela a eu un effet radical sur son environnement, entraînant même par inadvertance la mort de ceux qui l'entourent, y compris ses parents.
Alors qu'elle se tient sur un pont au-dessus des voies ferrées, Fuuko est touchée par un homme étrange, ce qui a pour effet de briser le sol sous lequel il se trouve et de le faire tomber devant un train en marche. Cependant, lorsque Fuuko trouve le cadavre de l'homme, elle découvre que son corps se régénère et qu'il revient à la vie.
L'homme, que Fuuko nomme Andy, est immortel et comme elle, il souhaite aussi la mort. D'abord dédaigneuse, Fuuko décide finalement de faire équipe avec Andy pour lui offrir la meilleure mort possible. Mais une mystérieuse organisation se cache dans l'ombre, espérant tirer profit des étranges capacités du duo. Date: Saison: Automne 2023 Auteur: Totsuka Yoshifumi Studio: David Production Pays: Japon Action Comédie Ecchi Espace & Sci-Fiction Surnaturel Série Aléatoire Aggressive Retsuko アグレッシブ烈子 / Aggretsuko Retsuko, une femelle panda roux de 25 ans, travaille dans la compagnie de ses rêves, dans le département de comptabilité. Mais son supérieur et ses collègues la surchargent de travail. Pour déstresser. Archived from the original on December 10, 2013. Retrieved December 7, 2013. ^ a b c Ohara, Atsuhi; Yamane, Yukiko (August 17, 2013). "Boosted by anime version, 'Attack on Titan' manga sales top 22 million". Asahi Shimbun. Archived from the original on August 22, 2013.
A wrinkle to this is that a shot directly from a pass still counts as an alley-oop, just like Midorima's Sky Direct 3P, so on the final shot against Kaijo, where Kagami bounced the ball of the corner of the backboard, and Kuroko beat the buzzer with a Phantom shot to win the game still counts as such instance. Steals and Playmaking Kuroko prevents Kise stealing the ball Kuroko is proficient to ball-stealing. capable of stealing from the opponents, especially against Hanamiya, Akashi and Kise, additionally saving the ball from them, with his mental will, trust, and bond with Seirin, he is also supporting/coordinating with his passes, alley-oops, steal defense, and pressure defence, using his Misdirection by reading his opponents/teammates alike, quick and agile enough while working with his team despite his below average physical ability, stamina, and, technique. Furthermore, at the Winter Cup, using his new individual skills to support the team, and with his Quasi-Emperor Eye, he is nearly impossible when it comes to teamplay, something that the Generation of MIracles aren't capable to do ever since Teiko, his teamwork with Kagami is considered a core principle due to their style combined to beat them, able to catch up to him while in the Zone. With his stealing ability, he managed to steal the ball from Nash Gold Jr. when Akashi was unable to during the last ten seconds of Vorpal Sword match against Jabberwock.