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December 21, 2022. Archived from the original on December 21, 2022. Retrieved December 21, 2022. ^ 「第77回毎日映画コンクール」『ケイコ 目を澄ませて』最多5冠 沢田研二、岸井ゆきのら受賞. Oricon (in Japanese). January 19, 2023. Archived from the original on January 18, 2023. Retrieved January 19, 2023. ^ ニュータイプアニメアワード2022-2023」結果発表!. Newtype (in Japanese). October 31, 2023.

Stone's Experiments Stack Up to the Real Thing?". Comic Book Resources. Archived from the original on March 4, 2022. Retrieved March 19, 2021. External links[edit] Dr. Stone official manga website at Weekly Shōnen Jump (in Japanese) Dr.

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The Japan Times. August 29, 2016. Archived from the original on October 12, 2020. Retrieved October 9, 2020. ^ "Akira for NES (1988)". MobyGames. ^ "松本穂香、グラップラー刃牙はBLではないかと"1日30時間"考え続ける乙女に". Natalie. May 21, 2021. Retrieved June 1, 2021. ^ "Roundup of Newly Revealed Print Counts for Manga, Light Novel Series - February 2019". 29 €Crunchyroll13/03/2024 Love × Dilemma Vol. 236. 99 €Delcourt/Tonkam13/03/2024 Love × Dilemma Vol. 23 - Édition Collector12. 50 €Delcourt/Tonkam13/03/2024 Nyaight of the Living Cat Vol. 48. 20 €Mangetsu13/03/2024 Pilote sacrifié Vol. 78. 50 €Delcourt/Tonkam13/03/2024 Return Survival Vol. 2 (Édition reliée française)14. 95 €Verytoon13/03/2024 Ron Kamonohashi - Deranged Detective Vol.
Samurai Shodown came to the Super NES without scaling graphics, and all of the blood was removed. Realizing that many game players couldn't afford the pricey NeoGeo AES and would happily "settle" for weaker versions of the system's games on the Super NES or Sega Genesis, SNK of Japan penned a licensing deal with Takara. To those of us in the English-speaking world, Takara is best known as the toy manufacturer responsible for the production of Hasbro's massively successful Transformers line. But it also develops and publishes video game software. Takara eventually developed and released 16-bit versions of a number of SNK's biggest titles, including Fatal Fury, Fatal Fury 2, King of the Monsters, and Samurai Shodown. Unfortunately for SNK, the company didn't invest the resources it should have into the development and publishing of its own games for Nintendo's and Sega's popular 16-bit consoles. Takara's conversions were weak sauce compared to their AES/MVS counterparts and were only mildly received. Capcom, on the other hand, took the initiative to internally develop and publish versions of its Street Fighter II games for the Super NES and Genesis consoles. The end result was that people could play Street Fighter II at home, albeit in a letterboxed format, instead of needing to visit the arcade to do so. Millions of copies of Street Fighter II for the Super NES and Street Fighter II: Special Champion Edition for the Genesis were sold, compared to the roughly 50,000 copies of Fatal Fury and Samurai Shodown that trickled off store shelves. Capcom ate SNK's lunch, and with companies like Electronic Arts, Konami, Nintendo, and SquareSoft giving gamers plenty of other reasons to stay home, the arcade market was beginning to shrink.