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^ Ask John: Why Do Americans Hate Harem Anime? Archived April 9, 2008, at the Wayback Machine. animenation. net. May 20. 2005. Note: fan service and ecchi are often considered the same in wording. ^ Brenner 2007, p. 89. ^ Poitras 2000, p. 50. ^ a b Poitras 2000, p.[5] The show's art style was heavily influenced by the work Ayami Kojima did for Castlevania: Symphony of the Night. [8] They also took ideas from director Satoshi Kon's works for character expressions and series such as Cowboy Bebop, Demon Slayer, and Berserk for inserting humor among the more serious elements. [8] The show is produced using 2D hand-drawn animation, taking cues from Ninja Scroll and Vampire Hunter D,[16] with staff members that previously worked on Vampire Hunter D: Bloodlust. [17] The manga series Berserk and Blade of the Immortal were also cited as inspiration, with one of the show's animation directors having previously worked on the Berserk films. [18] The production works closely with Konami, the holders of the Castlevania franchise, who helped to identify small continuity issues but were otherwise very receptive towards the work. [8] The first season represents the first part of the trilogy that Ellis has laid out in 2007. [5] Ellis said that the second season, completing the trilogy, is where he had been able to deviate somewhat from the game, and has been better anticipate the show's release on Netflix in terms of scenes and episode lengths. [5] Shankar believes that there is an opportunity for more stories to be told borrowing from other games in the series, noting that overall he sees the series as "a story about a family and multiple generations of this family" with many tales to draw from. [9] The production team for the second season included staff members who worked on Madhouse productions such as Death Parade. [18] Developing the character of Dracula, Adi Shankar made it clear that one of the series' main goals has been to paint Dracula not as a villain, but a tragic, doomed figure. According to him: "The best villains, in general, are the heroes of their own story and the trick to making Castlevania resonate was this idea that Dracula isn't a bad guy, he isn't a villain, he's just a person consumed with darkness.
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