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(1999). Dreamland Japan: Writings on Modern Manga (2nd ed. ). Berkeley, California: Stone Bridge Press. ISBN 9781880656235. ^ a b Alverson, Brigid (May 27, 2011). "Sailor Moon 101: Pretty, Powerful, And Pure of Heart". MTV. Archived from the original on April 16, 2018. Retrieved April 16, 2018. ^ a b Takeuchi, Naoko (2003).

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Spain: Technical University of Valencia (2): 106–107. doi:10. 4995/caa. 2012. 1055. hdl:10251/14879. ISSN 2173-3511. ^ Horno Lopez, Antonio (2014). Animación japonesa: análisis de series de anime actuales [Japanese Animation: Analysis of Current Anime Series"] (Doctoral thesis). University of Granada. p. Between 1979 and 1986, SNK produced a grand total of 23 stand-alone arcade games. Highlights during this period include Mad Crash (1984), an isometric shoot-'em-up similar in style to Sega's Zaxxon; Alpha Mission (1985), a wildly popular vertically scrolling shooter; and Athena (1986), a side-scrolling platform game that would ultimately gain a large following when it was ported to the NES in 1987. Far and away, the company's most successful game during this time frame was Ikari Warriors. The game was released in 1986, and arcade-goers flocked to this relatively new style of shoot-'em-up, which took you out of the worn-out and hackneyed spaceship motif and put you in control of mercenaries battling it out against enemy soldiers in a jungle setting. Movies like Rambo: First Blood Part II were all the rage at the box office, and players were eager to spend their quarters to mow down soldiers, toss grenades, and seek cover in foxholes just like John Rambo was doing on the silver screen. Ikari Warriors was so popular that it was eventually licensed and ported to the Atari 2600, Atari 7800, Commodore 64, Commodore Amiga, and NES video game consoles. SNK followed up Ikari Warriors with two sequels, Victory Road (also in 1986) and Ikari III: The Rescue in 1989. Although SNK is best known today for its arcade beat-'em-ups--most notably the King of Fighters series--many people first fell in love with the company back in the mid to late 1980s, when its games began to appear on the Nintendo Entertainment System. Even though SNK had a decent arcade business going all throughout the early and mid 1980s, executives at the company were interested in the profits that could be made through the development and licensing of games for home video game consoles. Paul Jacobs was the president of SNK Corp. of America between 1986 and 1991.

The more people keep dishing praise on shows like these, the less encouragement we give studios to adapt exciting and challenging material or create interesting original works. I guess what sells, sells. DanMachi isn’t remotely close to the worst shows I’ve watched but it brings absolutely nothing new to the anime table. There are less memorable moments in this series then there are words in its own title.
I’ll be nice enough to say that there were brief moments where I did sit enough and give it some attention. I can see why other people can enjoy it for longer periods than myself.