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^ "I Got a Cheat Skill in Another World and Became Unrivaled in The Real World, Too, Vol. 3 (light novel)". Yen Press. Retrieved March 4, 2023. ^ 異世界でチート能力を手にした俺は、現実世界をも無双する4 ~レベルアップは人生を変えた~ (in Japanese). Fujimi Shobo. Retrieved August 19, 2022. ^ 異世界でチート能力を手にした俺は、現実世界をも無双する12 ~レベルアップは人生を変えた~ (in Japanese). Fujimi Shobo. Retrieved November 17, 2022. ^ 異世界でチート能力を手にした俺は、現実世界をも無双する13 ~レベルアップは人生を変えた~ [I obtained a cheat ability in another world, and now I'm peerless in the real world 13] (in Japanese).

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Not even bankruptcy and closure could kill this tenacious company. SNK would come back to life, eventually. SNK Reborn as SNK Playmore--2001 and Beyond Piecing SNK Back Together This is the story of how SNK came back from the ashes. In August 2001, not long before SNK officially dissolved into bankruptcy, former founder and CEO Kawasaki started up a new company, called Playmore, and quickly purchased the intellectual property rights to King of Fighters, Metal Slug, and the majority of other former SNK properties from the companies that Aruze had sold them to. Soon after that, Playmore acquired BrezzaSoft. What Kawasaki had done, one step at a time, was to piece the old SNK back together again. All that was missing was the name. Closing out 2001 and throughout 2002, Playmore would produce software for the NeoGeo AES/MVS systems, as well as port many of SNK's popular games to the Sony PlayStation and Sega Dreamcast consoles. Aruze continued to use SNK's trademarks even after Playmore acquired the rights. Pachi-Slot machines like Crazy Racer and Ire-Gui contain SNK fighting game characters. Playmore sued and claimed more than 6 billion yen in damages. 2Supporting 2. 2. 1Seuli High School 2. 2. 2Others 3Episodes 4Production 5Original soundtrack Toggle Original soundtrack subsection 5. 1Extraordinary You: Original Soundtrack 5.
It basically follows Bell's struggles as well as how his relationships progress with the other adventurers he ends up encountering during them. You can probably imagine what a shounen adventure anime about RPG dungeon crawling is like, and that image is probably dead on as far as Danmachi is concerned. What I really like about it though is how it manages to present the dungeon as an environment. It actually feels threatening and ominous the deeper you get inside it. Have you ever ended up in a zone that is way too difficult for your character's current level when playing an RPG, and you can't manage to find a way to get back out alive? I mean in the kind of game where you only have one life, or at least you really can't afford to die? That's kind of the same feeling as Danmachi manages to give off to the viewer. As a result, the harder fights in the story feel awfully tense and relatable to any somewhat experienced gamer watching it.
Adaptation-wise, Danmachi is honestly pretty rushed as it spans a whole 5 light novel volumes in just 13 episodes. Yet despite that I never really felt like it was too much of a problem. Somehow, someway even from an anime-only standpoint the plot feels perfectly coherent and understandable. In fact as far as enjoyment value goes I'd even say I liked the anime *more* than the novels, because a) the fight scenes come across better animated, and b) Hestia's character is *way* more likeable in the anime. Yes, there is a lot of content from the novels that is skipped, but it feels like it didn't hurt the overall story very much to leave it out either, so it works out anyway.