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As
they do so, Kitagawa realizes she is having a home date with Gojo. Just then, her stomach grumbles, and he offers to buy something. However, Kitagawa insists on
cooking a homemade meal.
Despite not going as planned, Kitagawa is delighted when Gojo legitimately enjoys her omurice. Back home, Gojo calls Juju and sends her his detailed sketches. Juju is shocked to learn Kitagawa's outfit was his first cosplay project. Before they hang up, she explains her younger sister takes her pictures and agrees to meet at a restaurant. However, when Gojo and Kitagawa meet the shy and reserved
Shinju Inui, they are blown away by her large size and voluptuous curves. 8"Backlighting Is the Best"
Transliteration: "Gyakkō, Osusume Desu" (Japanese: 逆光、オススメです)Yūsuke KawakamiYoriko TomitaYūsuke KawakamiFebruary 27, 2022 (2022-02-27) Shinju shows Kitagawa the camera she uses to take Juju's pictures and begins explaining the different filters and settings. The group then visits the studio, located at an abandoned hospital. Inside, Shinju shows the benefits of backlit pictures to Kitagawa.
". [22] The first game in the series, titled
Danganronpa: Kibō no Gakuen to Zetsubō no Kōkōsei, was produced by Yoshinori Terasawa, who was inspired by movies such as Saw and Cube. The game uses a distinct "pop art" style featuring fluorescent pink blood. The game's scenario was written by Kodaka, with character designs by Rui Komatsuzaki. In February 2014, Kodaka revealed on his Twitter account that the story of Danganronpa was inspired by the Sega Dreamcast game Illbleed, as he loved how "crazy" it was. [23] The game was originally conceived as a basic visual novel but, as visual novels were growing less popular, new gameplay elements were added to make it stand out. [24] Due to budget issues, some lines were not given voice acting which left voice actress Megumi Ogata with the desire to make some important lines in retrospective. She felt a similar feeling with the anime adaptation as she felt it was too trimmed. Kodaka claimed some lines were not befitting to protagonist Makoto Naegi such as when the player is exploring an area. As a result, he also felt they would have added more fitting lines if Spike had the budget for the game. [25] The game was originally released on PlayStation Portable in Japan on 25 November 2010, and was later ported to iOS and
Android devices on 20 August 2012.
Square Enix.
Retrieved 2022-06-16. ^ 好きな子がめがねを忘れた 9 小冊子付き特装版 (in Japanese). Square Enix. Retrieved 2022-06-16. ^ "The Girl I Like Forgot Her Glasses, Volume 9". Square Enix. Retrieved December 4, 2023. ^ 好きな子がめがねを忘れた 10 (in Japanese). Square Enix. Retrieved 2023-01-01.