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Retrieved August 19, 2022. ^ a b 異世界でチート能力を手にした俺は、現実世界をも無双する ~レベルアップは人生を変えた~ (in Japanese). Fujimi Shobo. 20 December 2018. Retrieved August 19, 2022. ^ a b 異世界でチート能力を手にした俺は、現実世界をも無双する15 ~レベルアップは人生を変えた~ [I obtained a cheat ability in
another world, and now I'm
peerless in the real world 15] (in Japanese). Fujimi Shobo. Retrieved January 1, 2024. ^ Mateo, Alex (September 24, 2021). "Yen Press Licenses If You Could See Love, In the
Land of
Leadale Manga, 4 Novels". Anime News Network.
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SNK licensed the game to Centuri for distribution in North America. Centuri started manufacturing and distributing the game by itself when profits exceeded projections. [13] In
part due to the success of Vanguard, SNK began to gain fame and reputation. An American branch opened on October 20, 1981, named SNK Electronics Corporation. [14] SNK Corporation (1986–1999; first incarnation)[edit] In April 1986, the company name was changed to the nickname "SNK", but the registered trade name had to be SNK Corporation. [8][9][10][11][1] This is because the Ministry of Justice at that time did not approve the
registration of a trade name using the alphabet, as for ADK, NMK, TDK and RKB Mainichi Broadcasting. In November 1986, the American subsidiary SNK Corporation of America[15] was born in Sunnyvale, California. [16][17] In March 1988, SNK staff moved to a building in Suita, Osaka, Japan. [18] At this point, the Japanese operations of SNK Corporation had shifted their focus solely toward developing and licensing video games for arcade use and later for early consoles. Between 1979 and 1986, SNK produced 23 stand-alone arcade games. Highlights from this period include Mad Crasher (1984), Alpha Mission (1985), and Athena (1986), a game that gained a large following when it was ported to the Nintendo Entertainment System (NES) in 1987.