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[80][81] Video games[edit] Main articles: Cowboy Bebop (PlayStation game) and Cowboy Bebop: Tsuioku no Serenade A Cowboy Bebop video game, developed and published by Bandai,[82] was released in Japan for the PlayStation on May 14, 1998. [83] A PlayStation 2 video game, Cowboy Bebop: Tsuioku no Serenade, was released in Japan on August 25, 2005,[84] and an English version had been set for release in North America. However, in January 2007, IGN reported that the release had likely been cancelled, speculating that it did not survive Bandai's merger with Namco to Bandai Namco Games. [85] Main article: Super Robot Wars T In 2022, Cowboy Bebop made its debut in the Bandai Namco crossover game Super Robot Wars T, which is traditionally focused on turn based mecha combat. [86] Film[edit] Main article: Cowboy Bebop: Knockin' on Heaven's Door An anime film titled Cowboy Bebop: Knockin' on Heaven's Door, (カウボーイビバップ 天国の扉, Kaubōi Bibappu: Tengoku no Tobira) known in English as Cowboy Bebop: The Movie, was released in Japan in September 2001 and in the United States in August 2002. On July 22, 2008, If published an article on its website regarding a rumor of a live-action Cowboy Bebop movie in development by 20th Century Fox.

Shimabukuro launched a Gazelle Punch in an attempt to break Ippo's guard, however, Ippo placed his right hand over his jaw to avoid a direct hit. Ippo, following Kamogawa's previous orders, held his power back while using one-twos. Shimabukuro sent out another Gazelle Punch, this time with more power, which Ippo blocked with a Cross-Arm Block. Ippo attacked Shimabukuro while imagining himself hitting Kamogawa's mitts and blocking his punches. When ippo lost his balance from his own momentum, he gathered enough strength to throw another punch, which Shimabukuro decided to take as Ippo's punches have weakened, planning to counter afterwards. Ippo landed the punch and heard the same sound he heard at the gym when he knocked Kamogawa down while mitt-practising. Shimabukuro lost his balance from the seemingly weak punch. Shimabukuro regained his balance as Ippo motioned his Dempsey Roll. Ippo used the Dempsey Roll and exchanged blows with Shimabukuro until Ippo sent him down with a full-body Dempsey Roll blow. While Shimabukuro took a fighting pose, he was unable to stand up before the count of ten, resulting in Ippo's victory, defending his JBC title a fourth time. After wearing his belt and doing a victory pose, Ippo passed out and was carried to the changing room by Kamogawa.

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After rejecting everyone around him, especially Kaneda, Tetsuo flees the hospital to hunt for Akira. Using Kei as a medium to stop Tetsuo, Kiyoko breaks her and Kaneda out of military custody. Shikishima stages a coup d'état against Neo-Tokyo's government and directs its military forces to destroy Tetsuo at any cost. At the Capsules' former hangout, Harukiya Bar, Tetsuo confronts gangmates Yamagata and Kai over Kaneda's bike and kills Yamagata after his protest. Kai relays the news to Kaneda, who vows to avenge his friend, while Takashi brings Kei away. Mistaken for Akira by cultists, Tetsuo rampages through Neo-Tokyo, arriving at Akira's cryogenic storage dewar under the stadium. Kei fights Tetsuo, but he defeats her and exhumes Akira, only to find his remains sealed in jars for scientific research. Kaneda fights Tetsuo with a laser rifle, and Shikishima fires an orbital weapon at him. While the latter destroys his arm, neither is able to stop him. Shikishima and Kaori approach the stadium, where Tetsuo, now with a robotic arm, is in great pain and losing control over his powers. Kaori tries restraining Tetsuo while Shikishima unsuccessfully offers to heal his injuries and help control his abilities. Take a break from your day by playing a puzzle or two! We’ve got SpellTower, Typeshift, crosswords, and more. Start playing Sign up for the newsletter Patch Notes A weekly roundup of the best things from Polygon Just one more thing! Please check your email to find a confirmation email, and follow the steps to confirm your humanity. Email (required) Oops. Something went wrong. Please enter a valid email and try again. By submitting your email, you agree to our Terms and Privacy Notice.
She has been determined to keep the theme park's Wonder Stage theater running, so as to preserve her late grandfather's legacy. She has a habit of slipping onomatopoeia in her speech, to the point of becoming a whole language itself, called Emu-language. Her catchphrase is "Wonderhoy!" (わんだほーい). She is the youngest daughter in her family, and has an older sister and two older brothers. Outside of Wonderlands x Showtime, Emu is classmates with Honami Mochizuki and is acquainted with Mafuyu Asahina, whose smile frightens her. Nene Kusanagi (草薙 寧々, Kusanagi Nene) Voiced by: Machico[9] A shy and introverted girl who is experienced in stage performances, but suffers with stage fright, leaving her unable to sing during a stage performance.