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[80][81] Video games[edit] Main articles: Cowboy Bebop (PlayStation game) and Cowboy Bebop: Tsuioku no Serenade A Cowboy Bebop video game, developed and published by Bandai,[82] was released in Japan for the PlayStation on May 14, 1998. [83] A PlayStation 2 video game, Cowboy Bebop: Tsuioku no Serenade, was released in Japan on August 25, 2005,[84] and an English version had been set for release in North America. However, in January 2007, IGN reported that the release had likely been cancelled, speculating that it did not survive Bandai's merger with Namco to Bandai Namco Games. [85] Main article: Super Robot Wars T In 2022, Cowboy Bebop made its debut in the Bandai Namco crossover game Super Robot Wars T, which is traditionally focused on turn based mecha combat. [86] Film[edit] Main article: Cowboy Bebop: Knockin' on Heaven's Door An anime film titled Cowboy Bebop: Knockin' on Heaven's Door, (カウボーイビバップ 天国の扉, Kaubōi Bibappu: Tengoku no Tobira) known in English as Cowboy Bebop: The Movie, was released in Japan in September 2001 and in the United States in August 2002. On July 22, 2008, If published an article on its website regarding a rumor of a live-action Cowboy Bebop movie in development by 20th Century Fox.Shimabukuro launched a Gazelle Punch in an attempt to break Ippo's guard, however, Ippo placed his right hand over his jaw to avoid a direct hit. Ippo, following Kamogawa's previous orders, held his power back while using one-twos. Shimabukuro sent out another Gazelle Punch, this time with more power, which Ippo blocked with a Cross-Arm Block. Ippo attacked Shimabukuro while imagining himself hitting Kamogawa's mitts and blocking his punches. When ippo lost his balance from his own momentum, he gathered enough strength to throw another punch, which Shimabukuro decided to take as Ippo's punches have weakened, planning to counter afterwards. Ippo landed the punch and heard the same sound he heard at the gym when he knocked Kamogawa down while mitt-practising. Shimabukuro lost his balance from the seemingly weak punch. Shimabukuro regained his balance as Ippo motioned his Dempsey Roll. Ippo used the Dempsey Roll and exchanged blows with Shimabukuro until Ippo sent him down with a full-body Dempsey Roll blow. While Shimabukuro took a fighting pose, he was unable to stand up before the count of ten, resulting in Ippo's victory, defending his JBC title a fourth time. After wearing his belt and doing a victory pose, Ippo passed out and was carried to the changing room by Kamogawa.
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