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^ Jonathan Northcroft (January 1, 2006). "I don't understand why people are football fans. I don't like to watch any kind of sport". The Sunday Times. Archived from the original on February 1, 2014. Retrieved August 27, 2013.

The series received awards at the 2015–2016 Newtype Anime Awards and the 2017 Sugoi Japan Awards, and was nominated for Anime of the Year at the Crunchyroll's inaugural Anime Awards. Plot[edit] See also: List of Re:Zero characters Subaru Natsuki is a NEET who is suddenly summoned to a fantasy-like world. Just after arriving, he is killed while trying to help a young half-elf he befriends, Emilia, who is a candidate to become the next ruler of the Kingdom of Lugunica, only to revive some hours in the past. After dying some times, Subaru realizes that he has the power to turn back time after his death. After successfully helping Emilia, Subaru starts living in one of the Mansions of Roswaal L. Mathers as a butler. Out of gratitude and affection for Emilia, Subaru makes use of his newfound ability to protect her and help on her ambition to be successfully appointed as the next queen, also providing assistance to other friends he makes along the way, while suffering due to the pain inflicted on him every time he dies, and carrying along the memories of everything that happened before his power activates, which is forgotten by everybody except for him. Production[edit] Light novel[edit] In the late 2000s, the light novel series The Familiar of Zero (Zero no Tsukaima) spawned a number of fan fiction on the website Shōsetsuka ni Narō ("Let's Become Novelists"), also known as Narō. Tappei Nagatsuki initially began writing The Familiar of Zero fan fiction on Narō, before building on its isekai ("other world") concept to write his own original web novel series on Narō, called Re:Zero, which began serialization in 2012. [6] The series' editor at MF Bunko J, Masahito Ikemoto, first became aware of the web novel in April 2013, when it began to appear on his Twitter feed. [7] He was immediately impressed by the series' use of Return by Death, and how it was a "depressing, yet surprising, twist on the fantasy genre," and began working with Nagatsuki to adapt the series into a light novel.

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[108] Characters from the franchise have appeared along with other Weekly Shōnen Jump properties in the fighting games Jump Super Stars and Jump Ultimate Stars for the Nintendo DS, J-Stars Victory VS for the PlayStation 3 and PlayStation Vita,[109][110] and Jump Force for Windows, PlayStation 4 and Xbox One. [111] Other Merchandise See also: the Merchandise category & Hunter × Hunter Characters Books A series of three film books based on the first anime series and authored by Nobuaki Kishikan has been released by Shueisha from December 3, 1999 to August 24, 2001. [112][113][114] A guidebook to the 1999 anime titled Hunter × Hunter Characters Book: World × Character × Blessing was published by Shueisha in January 2001. [115] A databook to the manga titled Hunter × Hunter: Hunters Association Official World and Character Guide was published by the company on June 4, 2004. [116] There is also an extensive trading card game by Bandai,[117] action and trading figures,[118][119] and various other collectables. [120][121][122] Reception Manga Reception The Hunter × Hunter manga has been largely commercially successful; having sold over 60. 6 million collected volumes in Japan as of February 2012, making it Shueisha's eighth best-selling manga series. [123] This number had grown to 66. 3 million copies by 2014. [124] Several individual volumes have topped Oricon's list of the best-selling manga in Japan during their release week; such as volumes 30 through 36. [125] Volumes 24, 27, and 30 through 34 were some of the top-selling volumes for their respective years. 2022 Chapter 38 26. 02. 2022 Chapter 37 26. 02. 2022 Chapter 36 26. 02.
Inshun's superiority causes Musashi to escape driven by fear but trains a for a rematch where he briefly overpowers his rival. Its aftermath, Otsū's situation with the Yagyū, while Matahachi becomes famous while stealing the name of a famous samurai known as Kojirō Sasaki. Musashi and Jōtarō's arrive to the Yagyū swords, the events while deliberating how to enter the Yagyū headquarters, Musashi's meeting with the 4 seniors, his solo fight against the Yagyū men, his encounter with Sekishūsai Yagyū and their talk, the fight's aftermath. Musashi's training, Matahachi and his family's troubles, the events directly leading to Musashi's fight against Baiken Shishido. The story then reverts to 17 years before the story's start, featuring Kojirō Sasaki's difficult upbringing with Jisai Kanemaki adopting him, various displays of character backstories, and his growth as a genius samurai despite being deaf-mute. At his coming-of-age, Ittōsai returns dragging Kojirō to a night fight.