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Comic Natalie (in Japanese). Natasha, Inc. November 9, 2021. Archived from the original on June 10, 2022. Retrieved March 9, 2022. ^ 【4月8日付】本日発売の単行本リスト. Comic Natalie (in Japanese). Natasha, Inc. April 12, 2022. Archived from the original on April 12, 2022. Retrieved April 12, 2022."[36] While the original dialogue of the series was kept clean to avoid any profanities, its level of sophistication was made appropriate to adults in a criminal environment. [23] Watanabe described Cowboy Bebop as "80% serious story and 20% humorous touch". [39] The comical episodes were harder for the team to write than the serious ones, and though several events in them seemed random, they were carefully planned in advance. [31] Watanabe conceived the series' ending early on, and each episode involving Spike and Vicious was meant to foreshadow their final confrontation. Some of the staff were unhappy about this approach as a continuation of the series would be difficult. While he considered altering the ending, he eventually settled with his original idea. The reason for creating the ending was that Watanabe did not want the series to become like Star Trek, with him being tied to doing it for years. [31] Development[edit] The project had initially originated with Bandai's toy division as a sponsor, with the goal of selling spacecraft toys. Watanabe recalled his only instruction was "So long as there's a spaceship in it, you can do whatever you want. " But upon viewing early footage, it became clear that Watanabe's vision for the series did not match Bandai's. Believing the series would never sell toy merchandise, Bandai pulled out of the project, leaving it in development hell until sister company Bandai Visual stepped in to sponsor it.
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