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Go Go Hyper Grind is a Japanese-developed skateboarding game with American character designs by John Kricfalusi and Spumco, no less! The gameplay also features many Western cartoon cliches such as Wild Takes, Stuff Blowing Up, and characters losing their heads. Persona 5 uses an anime art style, plays like a JRPG and visual novel hybrid, and focuses on issues in modern Japanese society. However, the Phantom Thieves' costumes and Personas, as well as the jazzy soundtrack, take a lot of influence from classic Western comic books and tales of magnificent vigilantes. While Onmyōji (2016) plays this straight in every other aspect of the game, some in-game comics (like those about the backstory of Ōtakemaru and Kujira) are drawn in a Western comic book style and read left-to-right rather than like a manga. PaRappa the Rapper and its spinoff Um Jammer Lammy. Not only is the art style cartoony, all of the cutscenes and songs are in English, even in the Japanese versions. Makes sense, as the series artist, Rodney Greenblat, is actually American. No More Heroes and its sequels sport a mix of cel shading and realism with a So-California setting, western-style character designs and names. Both games do make multiple references to anime media, though. Killer7 looks, sounds, and feels like if it was made by Mainframe Entertainment than Capcom and Suda 51, and if it was a game in Reboot. The main character in Professor Layton, as well as many secondary ones, are designed in a classic French style, though other characters are designed in anime fashion.In the second round, Ippo realised that he won't be able to hit Wally at the centre of the ring, so he plans to get him to the corner. Ippo lead him to the ropes by throwing punches that miss. Rushing forward with his Peek-a-Boo Style to begin his attack at the ropes, Ippo's Peek-a-Boo guard was broken with a Smash, which also hit the unsuspecting Ippo's jaw. Ippo began to move forward again, as Wally entered the Hitman Style's stance and used Flicker Jabs. Ippo blocked the jabs until he got close to Wally, but he was unable to hit him as Wally evaded the attack. Ippo motioned a bob and weave motion, dodging more Flicker Jabs and then trapping Wally into a corner by using a zigzag strategy, however, the second round ended right as Ippo got Wally into a corner. In his corner, Ippo informed Kamogawa of his prediction that Wally will be pushed into the red corner, as he noticed a habit of Wally's, that he always jumps to the right. Ippo witnessing Wally's rope technique. In the third round, Ippo went through with his plan to trap Wally into a corner. When Ippo got Wally to jump right into the corner, he was surprised when Wally did not appear in the corner, as Wally grabbed onto the ropes and flung himself behind Ippo, hitting him. Seeing it a second time caused Ippo to panic and get hit.
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