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Also, the comic-book style transitions and montages resemble anime. Notable that Craig Bartlett is a fan of Hayao Miyazaki. The Real Ghostbusters. The characters practically switch styles depending on whether or not they're shaded. Then you have things like Stay Puft's anime expressions in the opening, and a Face Fault during the old promo. The characters on Santiago of the Seas have large, shiny eyes, expressive mannerisms, and go through transformation sequences that wouldn't be out of place in a Magical Girl show. In fact, Niki Lopez has stated that the show's visuals were inspired by Sailor Moon and the works of Rumiko Takahashi (Urusei Yatsura, Inuyasha, Ranma 1⁄2, etc). She-Ra and the Princesses of Power is what would happen if you rebooted the classic She-Ra show using an anime format. The art style clearly borrows from 90's Magical Girl anime, particularly the way the characters's eyes are drawn, and the works of Hayao Miyazaki and Mœbius. Animated by Ashi Productions and having a Sentai-like team, Skysurfer Strike Force had several anime-inspired elements, especially the Skysurfers' Transformation Sequence. Star vs.SNK vs. Capcom: Card Fighter's Clash (1999, NeoGeo Pocket Color)
Before card battle games like Yu-Gi-Oh! became popular, SNK produced a card battle game for the NeoGeo Pocket Color using the combined rosters of SNK and Capcom. The game was sold in two flavors: one with a majority of SNK's cards and the other with a majority of Capcom's cards. The single-player mode was centered around an RPG-style quest that had you trying to gather all 300 individual cards and become the Card Clash World Champ. Using duplicates of the cards you gathered, you could form multiple decks of 50 cards each. During the match, you used the player cards to attack your opponent. The hit points noted on the cards canceled each other out, and the remaining damage was subtracted from the loser's total. Certain characters could back up other characters, giving an increase of 300 attack points to the base card. The game was made interesting by the action cards you could play, which allowed you to heal, retrieve, or attack other cards on the playing surface, and by the team attack element, which let you link cards together to perform high-HP attacks. Visually speaking, CFC was impressive. Character portraits tended to reach outside the border of each card, and flame effects were used copiously during battle animation.