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"My Dress-Up Darling: Refreshing Anime Still Can't Shake Our Concerns". Bleeding Cool. Retrieved September 26, 2023. ^ 第44回アニメGP. chikimato. net (in Japanese). Archived from the original on October 24, 2022. Retrieved April 4, 2023. ^ "The Best Anime Series of 2022". IGN. December 6, 2022.

It's easy to see why SNK ended the series here; just about all of the innovations that had been made were in the first game, and the last two installments did nothing to further the series. While the difficulty had been toned down significantly, there was nothing here aside from some new faces on the roster, namely Kasumi, Rody, Sinclair, Wang, and Jin. The King of Fighters '96 (1996, NeoGeo)
Also appearing on: PlayStation (1997), Saturn (1997)
If you ask any hardcore KOF fan which game was the best in the series, he or she will either say the '98 edition or this one. KOF '96 was the point that the series hit its prime. It introduced characters such as Leona and Vice and brought back Geese Howard, and there were nearly 3,000 possible combinations of teams to choose from. The ability to roll through attacks, as well as run continuously, was also added in the '96 edition, making the game even faster than before. While Rugal was the head honcho in KOF '94 and '95, it was time for a new enemy to step forward. Goenitz was introduced to the series, and with his arrival started the Orochi storyline that involved Iori and Kyo. Kizuna Encounter (1996, NeoGeo)
This was a tag-team-based fighting game with gigantic characters. You picked a team of two characters, and during the match, you could swap between them by tapping the D button while standing in a special tag zone. Otherwise, combat was weapons-based, and the game played like a cross between early Fatal Fury games and the Samurai Shodown series.

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Though Suzume never feels fatalistic or at risk of becoming lost in the darkness of its metaphor, it also never lets you forget that each and every single instance of the worm bursting through a portal carries the risk of causing a calamity like the real-world 2011 quake. But one of the most powerful concepts woven throughout the film is how the key to keeping the darkness at bay isn’t preparedness or simply responding with magical force but, rather, holding space and having a deep reverence for the past and all it can teach us about the present. There’s a certain degree of random and somewhat twee energy coursing through Suzume as it’s first laying out the series of events that leaves Sōta transformed into a walking, talking, child-size chair who needs Suzume’s help tracking Daijin across Japan’s various islands. But there’s a subtle brilliance to the way the movie uses the duo’s journey to illustrate different facets of its larger ideas about the past, memory, and growing up. In Suzume, Shinkai’s signature use of oversaturated colors and playing with light to give natural settings an almost otherworldly splendor is in full force. Here, though, it works more to emphasize the beauty there is to be found in everyday, ordinary places and happenings when people slow down to appreciate them as the things that make life worth living. At times, it’s almost disorienting how seamlessly Suzume’s able to shift gears and become more of a coming-of-age story about a girl learning to make her way through the world both on her own and with the help of unexpectedly kind strangers. But instead of ever feeling like it’s veering off course, Suzume’s paced in such a way that makes its brief tangents into the lives of other characters feel like it’s taking the scenic route on the way to a truly moving finale. Those showing up to Suzume hoping to see a completely new side to Shinkai might be somewhat disappointed because, in everything from its sun-drenched depictions of the Japanese countryside to its deeper metaphorical meanings, you can see how the movie’s the result of his doubling down on the things that light him up as a filmmaker. But that doubling down is also what makes Suzume feel like one of Shinkai’s strongest outings yet that’s almost certain to become even more of a classic with its wide release. Suzume hits US theaters on April 14th. 3. ↑ "Top 300 Graphic Novels Actual--March 2009". ICV2. May 11, 2009. Retrieved 2010-11-09. ↑ "Top 300 Graphic Novels Actual--January 2010". ICV2. February 14, 2010. Retrieved 2010-11-09. ↑ "Top 300 Graphic Novels Actual--March 2011". ICV2.
^ Marlowe, Chris (August 4, 2006). "Project 51 to Explore Castlevania Storyline". GameDaily. Archived from the original on January 16, 2009. Retrieved March 21, 2009. ^ "The Top 25 Videogame Franchises". 2006. Archived from the original on June 17, 2012. ^ Kurt Kalata and William Cain, Castlevania: Lament of Innocence (2003) Archived May 20, 2012, at the Wayback Machine, Castlevania Dungeon, accessed February 27, 2011 ^ God of War (PS2) Archived June 29, 2011, at the Wayback Machine, 1UP. com, accessed February 27, 2011 ^ Crecente, Brian. Konami CEO: 'Mobile is where the future of gaming lies' Archived 1 June 2023 at the Wayback Machine.