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The tunnels you fly through flow left to right, down to up, up to down, and all manner of angles in between. It was a tough shooter, even by old-school standards, but it was made easier by the fact that bullets could cancel out other bullets. This game put SNK on the map in the US. Athena (1986, Arcade)
Also appearing on: Commodore 64 (1987), Nintendo Entertainment System (1987)
Athena is an adventure game with a little bit of everything: side-scrolling action, platform jumping, and role-playing. You spent much of the time collecting weapons and items to enhance your character attributes. People flocked to Athena because of its gorgeous (at the time) manga-style medieval visuals. Ikari Warriors (1986, Arcade)
Also appearing on: Amiga, Atari 2600, Atari 7800, Commodore 64, NES (1986)
If Vanguard put SNK on the map, then Ikari Warriors helped the company buy an island of its own. This character-based shoot-'em-up put you in the role of a mercenary fighting in an unnamed South American jungle. The screen scrolled as you moved upward, but the joystick let you backtrack and walk or aim at any angle. People loved this game because it let you climb into and take control of tanks and helicopters, which was a nice change of pace from the standard guns and grenades. Ikari Warriors 2 (1986, Arcade)
Also appearing on: Nintendo Entertainment System (1988)
This was the sequel to Ikari Warriors.

Anime News Network. Archived from the original on January 6, 2024. Retrieved January 6, 2024. ^ Hodgkins, Crystalyn (March 8, 2024). "Hunter x Hunter Nen x Impact Fighting Game Releases for PS5, Switch, PC via Steam". Anime News Network. Archived from the original on June 19, 2020. Retrieved October 10, 2018. ^ Clements, Jonathan; McCarthy, Helen (2006). The Anime Encyclopedia: A Guide to Japanese Animation Since 1917 (Revised and Expanded ed. ).

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[24] As of June 2018, three tankōbon volumes have been released. [25] In May 2021, Kodansha USA announced that it had licensed the manga for English digital publication. [26] No. Original release date Original ISBN English release date English ISBN 1 October 20, 2016[27]978-4-06-390655-4May 25, 2021[28]978-1-63-699150-4 2 August 9, 2017[29]978-4-06-390707-0June 29, 2021[30]978-1-63-699233-4 3 June 8, 2018[25]978-4-06-511670-8July 27, 2021[31]978-1-63-699302-7 4 July 5, 2023 (digital)[32]—November 7, 2023[33]979-8-88-933267-1 5 July 5, 2023 (digital)[34]——— 6 July 5, 2023 (digital)[35]——— 7 July 5, 2023 (digital)[36]——— Anime[edit] An anime television series adaptation was announced during the "Fuji TV Anime Lineup Presentation 2023" on March 22, 2023. [37][38] The series was produced by Lapin Track and directed by Mamoru Hatakeyama, with Noboru Takagi serving as head writer, Noriko Ito designing the characters based on Zerogo Iwamoto's concepts while also serving as chief animation director alongside Naho Kazono, and Yuma Yamaguchi composing the music. It aired from on July 6 to September 28, 2023, on Fuji TV's +Ultra programming block. The opening theme is "Crack-Crack-Crackle" by CLASS:y while the ending theme is "Reversal" by Anna. [39] Crunchyroll licensed the series outside of Asia. [2] Medialink licensed the series in Asia-Pacific and streamed on the Ani-One Asia YouTube channel. [40] In this anime series adaptation, the security agent characters belong to Royce. [41] Episodes[edit] No. Archived from the original on December 8, 2019. Retrieved December 14, 2019. ^ Dennison, Kara (December 2, 2019). "My Hero Academia Rules Tumblr's Anime Fandoms Again in 2019". Crunchyroll. Archived from the original on February 29, 2024.
[130] In 2014, The 19th Animation Kobe committee chose Seiji Kishi to receive their Individual Award for the stretch of his career including Danganronpa: The Animation, Arpeggio of Blue Steel, and Hamatora. [131] GamesRadar writer Kenneth Shepard acclaimed the End of Hope's Peak Academy series, stating that despite the franchise changing media from games, the narrative was appropriate for the television series. He added that he felt that the anime managed to bring closure to Makoto's story arc and felt his story easy for newcomers rather than just returning players. [132] The finale of the series' Hope Arc earned positive reception for how it handled the respective finales of Makoto's and Hajime's/Izuru's journeys, despite lacking the appeal the original games had in the usage of antagonists. [133][134] According to Kodaka, Ace Attorney's success in North America was due to how it distinguished itself from most visual novels with its gameplay mechanics, which Danganronpa later built upon and helped it also find success in North America. [135] He further noted that the team behind the games were surprised by the popularity of the three games, claiming they were not aiming Danganronpa to be a popular game.